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[BUG] Returning from fleet2 to fleet1 incorrectly assumes Union has been chosen #198

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mdziekon opened this issue Apr 18, 2022 · 0 comments
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bug:confirmed All bug reports that were reproduced, therefore confirmed to exist bug All bug reports

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@mdziekon
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Problem description

When going back from step 3 of the fleet control (fleet2) to the step 2 (fleet1), and there's at least one Union mission already active (experienced on self-sent Union, but probably happens on external Union's as well), step 2 will thing that our intention was to join the Union, without selecting anything.

Engine details

  • Engine version:
    • version 1.1.0
    • commit 0301196
  • Custom modifications:
    • Yes
    • No
  • Environment:
    • local
    • testing (inaccessible from the outside)
    • production (accessible from the outside world)
  • Configuration:
    • Game speeds: N/A
    • Debris settings: N/A
    • Any other relevant config entry: N/A

Steps to reproduce

Prerequisites:

  • User X exists (attack sender)
  • User Y exists (attack target)

Steps to reproduce the behavior:

  1. Send attack on user's Y planet / moon
  2. Turn that attack into a Union
  3. Try to send another mission towards previously attacked planet / moon
  4. When on step 3 (fleet2), go back to the previous step

Expected behavior

  • Previously chosen parameters (target, speed, etc.) are preserved
  • Indicator about "joining union" is not shown
  • The ability to select other target (either via direct input or by selecting shortcuts) remains enabled

Actual behavior

  • Previously chosen parameters (target, speed, etc.) are preserved
  • Indicator about "joining union" is shown
  • The ability to select other target (either via direct input or by selecting shortcuts) is disabled
@mdziekon mdziekon added bug:confirmed All bug reports that were reproduced, therefore confirmed to exist bug All bug reports labels Apr 18, 2022
@mdziekon mdziekon self-assigned this Apr 18, 2022
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