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Refactor Battle Engine (ARES) #131
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…t ships counter (now ships can utilite full rapid fire potential, because previously "left-over shots" could have been wasted when being added to just one target user, where these shots should have been distributed better between other users in the first place)
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…efactor Refactor Battle Engine (part 1)
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…efactor-part02 Refactor Battle Engine (part 2)
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…efactor-part03 Refactor Battle Engine (part 3)
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Labels
enhancement_request
All issues containing enhancements proposals to the existing functionalities, codebase or dev setup
Summary
There's a lot of repetition in Battle Engine's code which can easily be shared for both defenders & attackers calculations. This should make it easier to modify the engine in the future.
Also, it's probably time to remove the old engines as well. Let's be honest, no one is going to adjust them to use the same interface as "ARES".
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