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Os.cpp
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Os.cpp
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/*
* This file is part of NumptyPhysics
* Copyright (C) 2008 Tim Edmonds
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License as
* published by the Free Software Foundation; either version 3 of the
* License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
*/
#include "Os.h"
#include <SDL/SDL.h>
#include <sys/stat.h>
#include <unistd.h>
OsObj OS;
static const BasicEventMap::KeyPair game_keymap[] = {
{ SDLK_SPACE, Event::PAUSE },
{ SDLK_KP_ENTER, Event::PAUSE },
{ SDLK_RETURN, Event::PAUSE },
{ SDLK_ESCAPE, Event::UNDO },
{ SDLK_BACKSPACE,Event::UNDO },
{ SDLK_u, Event::UNDO },
{ SDLK_DOWN, Event::UNDO },
{ SDLK_F7, Event::UNDO },
{ SDLK_s, Event::SAVE },
{ SDLK_F4, Event::OPTION},
{ SDLK_m, Event::MENU},
{ SDLK_e, Event::EDIT },
{ SDLK_F6, Event::EDIT },
{ SDLK_r, Event::RESET },
{ SDLK_UP, Event::RESET },
{ SDLK_n, Event::NEXT },
{ SDLK_RIGHT, Event::NEXT },
{ SDLK_p, Event::PREVIOUS },
{ SDLK_LEFT, Event::PREVIOUS },
{ SDLK_v, Event::REPLAY},
{}
};
static const BasicEventMap::ButtonPair game_mousemap[] = {
{ SDL_BUTTON_LEFT, Event::DRAWBEGIN, Event::DRAWMORE, Event::DRAWEND },
{}
};
static const BasicEventMap::ButtonPair game_move_mousemap[] = {
{ SDL_BUTTON_LEFT, Event::MOVEBEGIN, Event::MOVEMORE, Event::MOVEEND },
{}
};
static const BasicEventMap::ButtonPair game_erase_mousemap[] = {
{ SDL_BUTTON_LEFT, Event::NOP, Event::NOP, Event::DELETE },
{}
};
static const BasicEventMap::KeyPair app_keymap[] = {
{ SDLK_q, Event::QUIT },
{}
};
static const BasicEventMap::ButtonPair edit_mousemap[] = {
{ SDL_BUTTON_LEFT, Event::DRAWBEGIN, Event::DRAWMORE, Event::DRAWEND },
{ SDL_BUTTON_RIGHT, Event::MOVEBEGIN, Event::MOVEMORE, Event::MOVEEND },
{ SDL_BUTTON_MIDDLE, Event::DELETE },
{}
};
static const BasicEventMap::ButtonPair ui_button_mousemap[] = {
{ SDL_BUTTON_LEFT, Event::FOCUS, Event::FOCUS, Event::SELECT },
{}
};
static const BasicEventMap::ButtonPair ui_draggable_mousemap[] = {
{ SDL_BUTTON_LEFT, Event::MOVEBEGIN, Event::MOVEMORE, Event::MOVEEND },
{}
};
static const BasicEventMap::KeyPair ui_draggable_keymap[] = {
{ SDLK_UP, Event::UP },
{ SDLK_DOWN, Event::DOWN },
{ SDLK_RIGHT, Event::RIGHT },
{ SDLK_LEFT, Event::LEFT },
{}
};
static const BasicEventMap::KeyPair ui_dialog_keymap[] = {
{ SDLK_ESCAPE, Event::CLOSE },
{}
};
class AppMap : public BasicEventMap
{
public:
AppMap() : BasicEventMap( app_keymap, NULL ) {}
Event process(const SDL_Event& ev)
{
if (ev.type==SDL_QUIT) {
return Event(Event::QUIT);
}
return BasicEventMap::process(ev);
}
};
EventMap* Os::getEventMap( EventMapType type )
{
static BasicEventMap gameMap(game_keymap,game_mousemap);
static BasicEventMap gameMoveMap(game_keymap,game_move_mousemap);
static BasicEventMap gameEraseMap(game_keymap,game_erase_mousemap);
static BasicEventMap editMap(NULL,edit_mousemap);
static BasicEventMap uiButtonMap(NULL,ui_button_mousemap);
static BasicEventMap uiDraggableMap(ui_draggable_keymap,ui_draggable_mousemap);
static BasicEventMap uiDialogMap(ui_dialog_keymap,NULL);
static AppMap appMap;
switch (type) {
case GAME_MAP:
return &gameMap;
case GAME_MOVE_MAP:
return &gameMoveMap;
case GAME_ERASE_MAP:
return &gameEraseMap;
case APP_MAP:
return &appMap;
case EDIT_MAP:
return &editMap;
case UI_BUTTON_MAP:
return &uiButtonMap;
case UI_DRAGGABLE_MAP:
return &uiDraggableMap;
case UI_DIALOG_MAP:
return &uiDialogMap;
}
return NULL;
}
bool Os::ensurePath(const std::string& path)
{
struct stat st;
if ( stat(path.c_str(),&st)!=0 ) {
size_t sep = path.rfind(Os::pathSep);
if ( sep != std::string::npos && sep > 0 ) {
ensurePath(path.substr(0,sep));
}
if ( mkdir( path.c_str(), 0755)!=0 ) {
fprintf(stderr,"failed to create dir %s\n", path.c_str());
return false;
} else {
fprintf(stderr,"created dir %s\n", path.c_str());
return true;
}
}
return true;
}
bool Os::exists(const std::string& file)
{
struct stat st;
return stat(file.c_str(),&st)==0;
}