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Texture mapping does not match between the exported gltf and Rhino.
Appending the object.GetMeshes mesh array into a single mesh fixes this. I'm doing this for performance but this might be a side effect of something else.
Also, the reason to not join these meshes together I guess is in case they have a different material per face, but it doesn't seem to check if this is the case.
The text was updated successfully, but these errors were encountered:
I think we tried per face material support at some point (there was a PR from a user) but it was either buggy or caused a bunch of regressions. Can you attach an example file so I can open a YouTrack issue for the mappings going wrong?
Texture mapping does not match between the exported gltf and Rhino.
Appending the
object.GetMeshes
mesh array into a single mesh fixes this. I'm doing this for performance but this might be a side effect of something else.Also, the reason to not join these meshes together I guess is in case they have a different material per face, but it doesn't seem to check if this is the case.
The text was updated successfully, but these errors were encountered: