Programming, Art, Music, Design:
- Maxim Hoxha
Software used:
- Unity (game engine)
- Notepad++, Visual Studio Code (short programming tasks)
- Visual Studio (programming)
- Frhed [FreeHexEditor] (binary data manipulation)
- Paint.NET (art/graphics)
- MilkyTracker (sound effects)
- BambooTracker (music; a Yamaha YM2608 tracker and thus can emulate this sound chip. The source code was modified to allow files to be played by the game; the source code is available from the repository linked)
- Pro Music Driver (M. Kajihara/KAJA) (where the beat samples ultimately come from)
- YMFM OPNA emulator (non-standard OPNA emulation core, from the source code to PMDWin, available from this Japanese-language site. Go to the link that has 'Download Page' and scroll to 'PMDWin 再現性・音質優先版のソース'. Please do make me aware of the actual site YMFM itself is hosted, however C60 did modify the version I used to emulate OPNA.)
- QEMU (virtual machine for testing)
Special Thanks (contributors/supporters):
- Sam (first playtester, pointed out dumb game design in v0.2)
- rerrahkr & the other contributors to BambooTracker (thanks for ensuring my music files stay nice and small)
- Aaron Giles (developer of the YMFM OPNA emulator. Thanks for giving me a way to keep my game CC-BY-NC)
- C60 (thanks for providing the source code to PMDWin, which has the source code to ymfm)