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SConstruct
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SConstruct
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#!/usr/bin/env python
import os
import sys
env = SConscript("godot-cpp/SConstruct")
# For reference:
# - CCFLAGS are compilation flags shared between C and C++
# - CFLAGS are for C-specific compilation flags
# - CXXFLAGS are for C++-specific compilation flags
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
# tweak this if you want to use different folders, or more folders, to store your source code in.
env.Append(CPPPATH=["src/"])
env.Append(CPPPATH=["src/bt/"])
env.Append(CPPPATH=["src/bt/module"])
env.Append(CPPPATH=["src/bt/io"])
env.Append(CPPPATH=["src/bt/instrument"])
sources = Glob("src/*.cpp") + Glob("src/bt/*.cpp") + Glob("src/bt/*/*.cpp") + Glob("src/bt/chip/*/*.cpp") + Glob("src/bt/chip/*/*.c")
if env["platform"] == "macos":
library = env.SharedLibrary(
"demo/bin/libbambootrackerplayer.{}.{}.framework/libbambootrackerplayer.{}.{}".format(
env["platform"], env["target"], env["platform"], env["target"]
),
source=sources,
)
else:
library = env.SharedLibrary(
"bin/libbambootrackerplayer{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
source=sources,
)
Default(library)