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Can you make a version that 'indexes' the elements by an AABB bound rather than a Point? I've tried to convert this myself a couple of times over the months, but I couldn't figure out those MortonCodes things
The text was updated successfully, but these errors were encountered:
I did an experiment like this on the 2d version. Maybe have a look and let me know if it helps. I'm not sure if this it a good idea though, especially in 3d it's probably too wasteful.
Can you make a version that 'indexes' the elements by an AABB bound rather than a Point? I've tried to convert this myself a couple of times over the months, but I couldn't figure out those MortonCodes things
The text was updated successfully, but these errors were encountered: