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About

The project is fork of IGoEnchi

IGoEnchi is an Internet Go Server (IGS) client and SGF editor for Windows Mobile. For more information please visit IGoEnchi homepage at http://sourceforge.net/projects/igoenchi/

Purpose of fork

  • Migrate to github
  • Compile under Visual Studio with last DotNet Framework
  • Separate of concern and make reusable lib and publish NuGet package.
    • IGOEnchi.GoGameSgf
      • IGOEnchi.SmartGameLib
      • IGOEnchi.GoGameLogic

IGOEnchi.GoGameSgf Library

Library to read/write gogames with Sgf-files. It's use IGOEnchi.SmartGameLib, IGOEnchi.GoGameLogic.

Usage

Open gogame from SGF

    private static GoGame OpenFile(string path)
    {
        using (var stream = File.OpenRead(path))
        {
            var excepted = SgfReader.LoadFromStream(stream);
            return SgfCompiler.Compile(excepted);
        }
    }

Save gogame to SGF

	private static void SaveAsSgf(GoGame gogame, string path)
    {
        var builder = new GoSgfBuilder(gogame);
        var sgf = builder.ToSGFTree();

        using (var file = File.CreateText(path))
        {
            var writer = new SgfWriter(file, true);
            writer.WriteSgfTree(sgf);
        }
    }

IGOEnchi.SmartGameLib Library

Independant library to read/write Sgf-files https://en.wikipedia.org/wiki/Smart_Game_Format

Usage

Read SGF

SGFTree excepted = SgfReader.LoadFromStream(stream);

See also

  • For Advanded usage to consume SGFTree see IGOEnchi.GoGameSgf.SgfCompiler Class

Create and Write SGF with SgfBuilder

	//Build
    var b = new SgfBuilder();
    b.p("b", "M1")
        .Fork(x => x.p("b", "M2").Next().p("b", "M3"))
        .Fork(x => x.p("c", "M2").Next().p("c", "M3"));

	var sgf = b.ToSGFTree();

	//Save
    using (var file = File.CreateText(path))
    {
		var writer = new SgfWriter(file, true);
        writer.WriteSgfTree(sgf);
	}

See also

IGOEnchi.GoGameLogic Library

Independant library to manipulate gogame.

    private static void throughGogameSample(GoGame game)
    {
        game.ToStart();

        do
        {
            var move =game.CurrentNode as GoMoveNode;
                
            if (move!=null)
            {
                //your code
            }
        }
	while ( game.ToNextMove());

	}

To construct gogame see IGOEnchi.GoGameSgf.SgfCompiler Class

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