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Releases: manuelVo/foundryvtt-socketlib

v1.0.10

29 Dec 22:02
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Compatibility

  • Verified compatibility with Foundry 9

v1.0.9

21 Aug 21:01
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Compatibility

  • Verified compatibility with Foundry 0.8.9

v1.0.8

02 Jul 09:32
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Compatibility

  • Verified compatibility with Foundry 0.8.8

v1.0.7

18 Jun 11:51
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Compatibility

  • Verified compatibility with Foundry 0.8.7

v1.0.6

22 May 17:51
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Compatibility

  • Verified compatibility with Foundry 0.8.5

v1.0.5

01 May 10:55
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Compatibility

  • Add support for Foundry 0.8.2

v1.0.4

27 Apr 12:43
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New features

  • The this value of functions now contains the id of the user that triggered the function execution.
  • Some network packets are now more efficient.

Bugfixes

  • When an invalid user id is specified socketlib will now throw the correct error message.
  • When a player disconnects the moment an execution has been scheduled for their client the execution function will now throw an exception, as it would if the player hadn't been connected in the first place. Previously the execution would just silently fail and the promise never resolve in such cases.

v1.0.3

20 Apr 08:37
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Bugfixes

  • executeFor functions will no longer fail with an exception if a function scheduled to be called by the local user throws.

v1.0.2

20 Apr 08:37
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New API endpoints

  • Added executeForOthers and executeForOtherGMs that execute for all users/all GMs except the local client.

Bugfixes

  • executeAsUser and executeForUsers didn't execute locally if the id of the current user was passed in as recipient.
  • executeForEveryone and executeForAllGMs now execute locally as well, as they should

v1.0.1

15 Apr 13:29
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New features

  • Added support for game systems

Compatibility

  • Add support for Foundry 0.8.1