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#17 introduces SimpleObjectQuery implementation and the implementation for getting the intersected lanes considers the vertices of the bounding region for the computation.
As this approach requires the vertices, a cast to BoundingBox(only BoundingRegion implementation available) is necessary. Future vertices-less BoundingRegion implementations (like sphere) won't fit with the implementation
The text was updated successfully, but these errors were encountered:
Summary
#17 introduces SimpleObjectQuery implementation and the implementation for getting the intersected lanes considers the vertices of the bounding region for the computation.
As this approach requires the vertices, a cast to
BoundingBox
(onlyBoundingRegion
implementation available) is necessary. Future vertices-lessBoundingRegion
implementations (like sphere) won't fit with the implementationThe text was updated successfully, but these errors were encountered: