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A GeoFace is a collection of vertices and normals. Those vertices are supposed to live in the same plane. To get the correct triangulation and face orientation, we need to sort those vertices. Right now, the sort algorithm works with the vertices projection over the plane z = 0. This may work for most of the cases, but it will not cover any face which is over a normal plane to z = 0.
The text was updated successfully, but these errors were encountered:
A
GeoFace
is a collection of vertices and normals. Those vertices are supposed to live in the same plane. To get the correct triangulation and face orientation, we need to sort those vertices. Right now, the sort algorithm works with the vertices projection over the planez = 0
. This may work for most of the cases, but it will not cover any face which is over a normal plane toz = 0
.The text was updated successfully, but these errors were encountered: