- Added
dispose()
for 'Texture' to free opengl-ram - Added feature that the texture-layer identifier can be optional now while set, add or remove textures to a
Program
- Fixed (partial) old glitch with lanugage-server cache and macros, where into this case the Buffer-macro checks that the type was not already generated
- Fixed Element-generation into case where only use of @posY, @sizeY or @pivotY as alternative Float Datatype
- Added
public
for the.fbTexture
to make it read-access for Framebuffer-Display
s - Fixed
FBO/float-Texture
glitch where gl-EXT_color_buffer_float/OES_texture_float-extension was not set in time
- Added optional param for
Color.random(?alpha:Int)
andrandomize(?alpha:Int)
- Completed inline documentation and DOX-API
- Completed
TextureData
functions for convertingTextureFormat
s - Fixed
Texture
glitch while setting up the slots - Fixed
TextureCache
and renamedsetImage()
intosetData()