Skip to content

Latest commit

 

History

History
25 lines (19 loc) · 1.06 KB

CHANGELOG.md

File metadata and controls

25 lines (19 loc) · 1.06 KB

Changelog

1.03 (09/28/2024)

  • Added dispose() for 'Texture' to free opengl-ram
  • Added feature that the texture-layer identifier can be optional now while set, add or remove textures to a Program
  • Fixed (partial) old glitch with lanugage-server cache and macros, where into this case the Buffer-macro checks that the type was not already generated
  • Fixed Element-generation into case where only use of @posY, @sizeY or @pivotY as alternative Float Datatype

1.02 (06/12/2024)

  • Added public for the .fbTexture to make it read-access for Framebuffer-Displays
  • Fixed FBO/float-Texture glitch where gl-EXT_color_buffer_float/OES_texture_float-extension was not set in time

1.01 (05/01/2024)

  • Added optional param for Color.random(?alpha:Int) and randomize(?alpha:Int)
  • Completed inline documentation and DOX-API
  • Completed TextureData functions for converting TextureFormats
  • Fixed Texture glitch while setting up the slots
  • Fixed TextureCache and renamed setImage() into setData()