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[J21] Implement Pool of Vigorous Growth #12734

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Implemented Pool of Vigorous Growth, which effect was based on existing Momir's Emblem effect.
I was doubtful about card pool size of its random ability because of possible format limitations, but experiments showed that this card can create a copy of illegal card in Arena (attached screenshot).
However, I decided to set up limitations for joke sets and custom sets. I'm eagerly waiting for comments and opinions.

image

@github-actions github-actions bot added the cards label Aug 25, 2024
@karapuzz14 karapuzz14 changed the title Pool of Vigorous Growth [J21] Implement Pool of Vigorous Growth Aug 25, 2024
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Code looks fine except AI workaround — see comments


int xValue = source.getManaCostsToPay().getX();
if (game.isSimulation()) {
// Create dummy token to prevent multiple DB find cards what causes H2 java.lang.IllegalStateException if AI cancels calculation because of time out
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Can you explain details about broken AI here? Is it catch error all time or at random? How to reproduce that?

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Oh, that's just old comment from Momir's Emblem implementation. I decided that it's known issue and just left the same comment as explanation.
I think it says about next issue:
#7014

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So this trick with dummy token is also stolen from here:

// Create dummy token to prevent multiple DB find cards what causes H2 java.lang.IllegalStateException if AI cancels calculation because of time out

@karapuzz14 karapuzz14 requested a review from JayDi85 August 31, 2024 15:00
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2 participants