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ChoiceCreatureType was improved to use helper data about player/opponents types (#8478) -- it's require to use keys choices instead string choices. There are some choice dialogs with old logic and string result -- it can lead to typos like #13106 (fix e3a94c8). All usages of ChoiceCreatureType are fine now.
So all that choice dialogs must be refactored same way:
use key/values instead string;
enrich choice data with player/opponent stats (mark choice options as my/opponent);
manual replace all usages of refactored dialogs from xxx.getChoice() to xxx.getChoiceKey()
Dialogs to refactor:
ChoiceBasicLandType
ChoiceCardType
ChoiceLandType
ChoiceColor and ChoiceColorOrArtifact -- if possible
The text was updated successfully, but these errors were encountered:
ChoiceCreatureType
was improved to use helper data about player/opponents types (#8478) -- it's require to use keys choices instead string choices. There are some choice dialogs with old logic and string result -- it can lead to typos like #13106 (fix e3a94c8). All usages ofChoiceCreatureType
are fine now.So all that choice dialogs must be refactored same way:
xxx.getChoice()
toxxx.getChoiceKey()
Dialogs to refactor:
ChoiceBasicLandType
ChoiceCardType
ChoiceLandType
ChoiceColor
andChoiceColorOrArtifact
-- if possibleThe text was updated successfully, but these errors were encountered: