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The current win ratio ranking is probably a skewed representation, as the modes have evolved quite a bit since stats started being collected on the Libera instance. For example, even though the minimum player count has been 6 for a long time, 4p games are still by far the most numerous (from today: Total games (default): 13475 | 4p: 5262, 5p: 2560, 6p: 2067, 7p: 696, 8p: 691, 9p: 876, 10p: 576, 11p: 307, 12p: 188, 13p: 109, 14p: 60, 15p: 38, 16p: 25, 17p: 11, 18p: 5, 19p: 1, 20p: 2, 24p: 1), so players who have been playing for a long time probably have a pretty different mix of games making up their stats compared to newer players, making the relative win ratio less meaningful.
One way to mitigate this would be to implement a way for the user to select a time cutoff for the leaderboard columns. By default it can factor in only recent games, with the all time stats still being viewable if explicitly selected.
The text was updated successfully, but these errors were encountered:
The current win ratio ranking is probably a skewed representation, as the modes have evolved quite a bit since stats started being collected on the Libera instance. For example, even though the minimum player count has been 6 for a long time, 4p games are still by far the most numerous (from today:
Total games (default): 13475 | 4p: 5262, 5p: 2560, 6p: 2067, 7p: 696, 8p: 691, 9p: 876, 10p: 576, 11p: 307, 12p: 188, 13p: 109, 14p: 60, 15p: 38, 16p: 25, 17p: 11, 18p: 5, 19p: 1, 20p: 2, 24p: 1
), so players who have been playing for a long time probably have a pretty different mix of games making up their stats compared to newer players, making the relative win ratio less meaningful.One way to mitigate this would be to implement a way for the user to select a time cutoff for the leaderboard columns. By default it can factor in only recent games, with the all time stats still being viewable if explicitly selected.
The text was updated successfully, but these errors were encountered: