Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

A few ideas to make the game more balanced #133

Closed
skylarmt opened this issue Jun 11, 2022 · 3 comments · Fixed by #145
Closed

A few ideas to make the game more balanced #133

skylarmt opened this issue Jun 11, 2022 · 3 comments · Fixed by #145

Comments

@skylarmt
Copy link

I have a few ideas to balance the game and make it more fun.

  • Scale up XP when defeating an enemy with a higher level than the player. When I defeat a higher-level creature, I still only get maybe four XP. It's disappointing. It's much easier to catch higher level creatures than it is to level up the weak ones you already have.
  • Attacks that hit their target should deal at least 1 HP of damage. I've gotten "stuck" a couple times attacking an enemy over and over without doing any damage. On one occasion, the enemy ran out of moves and lost with a nearly full HP bar.
  • Confusion and paralysis should have a chance of "failing", allowing the affected creature to attack normally for the turn.
  • Adjust NPC levels based on player's strongest creature, so you don't get stuck in unexpected level 30 vs level 11 fights (for example, the Electrode on Route 7).
@cognivore
Copy link

  • Scale up XP -- I wouldn't like it. With a good strategy, you can dispatch high level poketes with low level poketes. I think that something like giving 1 XP for each difference in levels starting from 5 is OK.
  • Round up damage -- Why? This nerfs heavily armoured poketes. Some poketes, I assume, would be built to soak up damage and have low AV.
  • Confusion and paralysis have a chance of failing already. You just have to attempt to attack through them or, if you want to be safe, swap out currently selected pokete.
  • Adjust NPC levels. You just didn't find a pokete which can help you beat Route 7 without taking damage. Also, it's bad game design. The world is alive and the PC is a part of it. Not the other way around.
    I also level up my poketes because deck is limited to 6 slots and to progress, you have to have a good punching power.

@cognivore
Copy link

cognivore commented Jun 12, 2022

upd

I completed the arena with my highest pokete being lvl 17 and the highest opp lvl 34. It was challenging and fun!/

@lxgr-linux lxgr-linux linked a pull request Jun 12, 2022 that will close this issue
4 tasks
@lxgr-linux
Copy link
Owner

The xp scale and the fail chance for confusion etc. have been added.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging a pull request may close this issue.

3 participants