Skip to content

Releases: lukakldiashvili/Unified-Universal-Blur

Version 0.6.1

17 Nov 11:08
5b66c23
Compare
Choose a tag to compare

Render Graph Enabled (Unity 6 and beyond)

16 Nov 17:35
62f581b
Compare
Choose a tag to compare

What's Changed

Full Changelog: 0.4.1...0.6.0

Version 0.4.1 (Non-Render Graph)

10 Nov 14:39
2a99302
Compare
Choose a tag to compare

What's Changed

  • Fix resolution scaling not affected by render scale by @matyX6 in #20
  • Add support for Unity UI Canvas Render Mode - Screen Space Camera and World by @radiatoryang in #21

New Contributors

Full Changelog: 0.4.0...0.4.1

Version 0.4.0

20 Jun 16:29
b2d8fa6
Compare
Choose a tag to compare

What's Changed

  • Rewrite render texture logic to CommandBuffer.GetTemporaryRT by @lukakldiashvili in #19
    CommandBuffer.GetTemporaryRT makes codebase simpler, while making code less prone to memory leaks and allocations.

Full Changelog: 0.3.1...0.4.0

Version 0.3.1

09 Jun 05:47
a1543e3
Compare
Choose a tag to compare

What's Changed

  • Make Editor assembly only compile for Editor by @AldeRoberge in #17
  • Fix Render Texture allocations
  • Fix zero intensity causing blur

New Contributors

Full Changelog: 0.3.0...0.3.1

Version 0.3.0

01 Jun 17:28
937dbf7
Compare
Choose a tag to compare

Major refactor and new features!

Take note of possible breaking changes if you are upgrading!

Changelog: #16 (comment)

Added

  • Editor assembly definition
  • Downsample does not affect blur Intensity anymore
  • Automatic pass material generation
  • Resolution based scaling (#13)

Changed

  • Folder structure and namespaces
  • Render texture allocations
  • Render PassData structure

UPDATE
Consider using next release or main branch, as this release will not properly build

To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.3.0

What's Changed

New Contributors

Full Changelog: 0.2.4...0.3.0

Minor improvements

23 Oct 20:12
b24590c
Compare
Choose a tag to compare
  • Minor optimizations
  • Code cleanup/refactor
  • Added missing null checks

To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.2.4

Full Changelog: 0.2.3...0.2.4

Fix per-frame allocation

06 Oct 14:23
Compare
Choose a tag to compare
  • Fixed 128 Byte allocation per frame, caused by creating instance of PassData in AddRenderPasses().
    Credit: Thank you to @matyX6 for pointing out this issue.

To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.2.3

Full Changelog: 0.2.2...0.2.3

Unity 2022.3.5f1 fixes

29 Jul 19:49
31d569f
Compare
Choose a tag to compare
  • Removed Blitter class usages as it was more error prone.

To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.2.2

Full Changelog: 0.2.1...0.2.2

Improved UI shader

08 Jun 19:01
34bcea4
Compare
Choose a tag to compare
  • Better image support
  • Minor fixes

Full Changelog: 0.2.0...0.2.1