Releases: lukakldiashvili/Unified-Universal-Blur
Version 0.6.1
Full Changelog: 0.6.0...0.6.1
Render Graph Enabled (Unity 6 and beyond)
What's Changed
- Render graph and improved codebase by @lukakldiashvili in #24
Full Changelog: 0.4.1...0.6.0
Version 0.4.1 (Non-Render Graph)
What's Changed
- Fix resolution scaling not affected by render scale by @matyX6 in #20
- Add support for Unity UI Canvas Render Mode - Screen Space Camera and World by @radiatoryang in #21
New Contributors
- @matyX6 made their first contribution in #20
- @radiatoryang made their first contribution in #21
Full Changelog: 0.4.0...0.4.1
Version 0.4.0
What's Changed
- Rewrite render texture logic to CommandBuffer.GetTemporaryRT by @lukakldiashvili in #19
CommandBuffer.GetTemporaryRT makes codebase simpler, while making code less prone to memory leaks and allocations.
Full Changelog: 0.3.1...0.4.0
Version 0.3.1
What's Changed
- Make Editor assembly only compile for Editor by @AldeRoberge in #17
- Fix Render Texture allocations
- Fix zero intensity causing blur
New Contributors
- @AldeRoberge made their first contribution in #17
Full Changelog: 0.3.0...0.3.1
Version 0.3.0
Major refactor and new features!
Take note of possible breaking changes if you are upgrading!
Changelog: #16 (comment)
Added
- Editor assembly definition
- Downsample does not affect blur Intensity anymore
- Automatic pass material generation
- Resolution based scaling (#13)
Changed
- Folder structure and namespaces
- Render texture allocations
- Render PassData structure
UPDATE
Consider using next release or main branch, as this release will not properly build
To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.3.0
What's Changed
- Add resolution scaling by @lukakldiashvili based on #13
- Version 0.3 that includes refactors by @lukakldiashvili in #16
New Contributors
- @littleBugHunter made their first contribution in #15
- @matyX6 made another suggestion/solution #13
- @lukakldiashvili made their first contribution in #16
Full Changelog: 0.2.4...0.3.0
Minor improvements
- Minor optimizations
- Code cleanup/refactor
- Added missing null checks
To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.2.4
Full Changelog: 0.2.3...0.2.4
Fix per-frame allocation
- Fixed 128 Byte allocation per frame, caused by creating instance of PassData in AddRenderPasses().
Credit: Thank you to @matyX6 for pointing out this issue.
To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.2.3
Full Changelog: 0.2.2...0.2.3
Unity 2022.3.5f1 fixes
- Removed
Blitter
class usages as it was more error prone.
To install this version via upm: https://github.com/lukakldiashvili/Unified-Universal-Blur.git#0.2.2
Full Changelog: 0.2.1...0.2.2
Improved UI shader
- Better image support
- Minor fixes
Full Changelog: 0.2.0...0.2.1