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blurred ui #8

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BartoszBieszka opened this issue Aug 26, 2023 · 5 comments
Open

blurred ui #8

BartoszBieszka opened this issue Aug 26, 2023 · 5 comments

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@BartoszBieszka
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Hi, it is possible blur exist UI ?

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@Kenorbrook
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same

@lukakldiashvili
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Hi, sorry but that is not currently possible.
Blurring other UI component never was the scope of this package, but I'll make sure to keep you updated if that changes.

@BartoszBieszka
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Or maybe not blur but not ignore? Is any way to stay visible exists ui?

@lukakldiashvili
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lukakldiashvili commented Sep 5, 2023

@BartoszBieszka You could do the following with 2 canvases.
Put the UI you want to get blurred in a canvas which is Screen Space - Camera (with a low plane distance value) and have the blur image in the other Canvas which is Screen Space - Overlay.

@Havie
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Havie commented Nov 28, 2023

Heya would love if if we could blur other UI elements in the same screen space hierarchy .
I had a nice frosted glass shader that is on many of my popup UI elements and accurately blurred the other 2D UI and 3D objects behind it, but when upgraded to URP that no longer works due to relying on a grab pass.
imo would be a lot of funny/weird overhead to child/rechild things to other canvases and blur things behind it. In search of a different solution! (Thanks for your time btw)

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4 participants