-
Notifications
You must be signed in to change notification settings - Fork 35
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Mobile Landscape mode #3
Comments
@HiImLen I have tested base configuration on Android Emulator and iOS device, could not notice what could be a problem. |
I don't know how to recreate the problem since I just built the game into an APK and installed it on my Android phone. Here is a record of the problem along with my configuration. Unified-Universal-Blur_Mobile-Landscape.mp4 |
That's perfect, I'll do my best to replicate and find the problem. I will keep you posted. |
Needs further investigation, but I was able to replicate the behaviour with Unity 2021.3 (2022.2 seems to have no problem) |
This bug should be fixed in new release (0.2.0). Problem was caused by using RTHandles in Unity versions lower than 2022. Thank you for opening this issue and I'm looking forward to the feedback. |
It seems like the problem is still persisting in the build that is installed on actual phones. As for the emulator (I used NoxPlayer), when I tried the 0.1.2 version on the Android emulator, it worked fine. |
I'm currently using your Unified-Universal-Blur and it works great on desktop.
But when I build and test on Android in Landscape mode (both in Landscape left and right), the blur is still in Portrait mode (default not upside down).
The text was updated successfully, but these errors were encountered: