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Render Graph (Unity 6) #23
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Currently known issues on the branch includes:
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I have just tried out this branch, and honestly I haven't found a single issue you have not already mentioned. Both color bleeding and allocations are present in my project as well... Tried to cache material property block variable just to compare performance results with the old API, and it mostly stayed the same. Also, I tested this on Windows and Mac, both in editor and build. The result was pretty consistent with the older builds. The scaling feature is still working, blur also scales with URP render scale. It feels like this migration is already successfull. Except for the problems you mentioned, blur basically behaves the same. Thank you for your work 🤘 |
@matyX6 Thank you for thorough testing! Fortunately, I have found a simple solution for color bleeding already (updated my previous comment). As for the MaterialPropertyBlocks, I am experimenting now with a little bit more manual implementation of the render pass. Once it is done, I am going to compare if extra complexity is worth it. |
Hope that this one is still a place to leave feedback... Updated my project with new 0.6.0 version from main... Nice, as you said in previous comment you already have solutions in the sleeve, both problems we discussed earlier are obviously fixed. I have to admit that what you did with Readme file is fire! Great job, new graphics there and nicer description leveled up this package. Looking good and of high quality. Everything is cool. I also like how you handeled legacy code being on separate branch for easier access than letting it on mains history. Other than this little warning that pops out I will post in separate comment, great job! I will run this version in my project, so if I'll be able to give more feedback in the future, I'll be glad. Cheers! |
Warning i mentioned in previous comment:
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@matyX6 Thank you for the kind words! I will close this issue soon, probably. It is better to have each problem as a standalone issue anyways. |
Development Branch: feature/render-graph
To test, download repository as zip and move contents into the project OR add as a upm package using:
https://github.com/lukakldiashvili/Unified-Universal-Blur.git#feature/render-graph
This issue serves as the main place to discuss initial implementation and issues of the Render Graph-based blur feature.
Feel free to test and leave feedback here.
Here is a short list of resources I used:
The text was updated successfully, but these errors were encountered: