tagline |
---|
single-executable app deployment |
Bundle is a small framework for bundling together LuaJIT, Lua modules, Lua/C modules, DynASM/Lua modules, C libraries, and other static assets (and even directory listings) into a single fat executable. In its default configuration, it assumes luapower's [toolchain][building] and [directory layout][get-involved] (meaning that you have to place your own code in the luapower directory) and it works on Windows, Linux and OSX, x86 and x64.
Compile and link together LuaJIT, Lua modules, Lua/C modules, C libraries,
and other static assets into a single fat executable.
Tested with MinGW, GCC and Clang on Windows, Linux and OSX respectively.
Written by Cosmin Apreutesei. Public Domain.
USAGE: mgit bundle options...
-o --output FILE Output executable (required)
-m --modules "FILE1 ..."|--all|-- Lua (or other) modules to bundle [1]
-a --alibs "LIB1 ..."|--all|-- Static libs to bundle [2]
-d --dlibs "LIB1 ..."|-- Dynamic libs to link against [3]
-f --frameworks "FRM1 ..." Frameworks to link against (OSX) [4]
-b --bin-modules "FILE1 ..." Files to force-bundle as binary blobs
-b --bin-modules "FILE1 ..." Files to force-bundle as binary blobs
-D --dir-modules "DIR1 ..." Directory listings to bundle as blobs
-M --main MODULE Module to run on start-up
-m32 Compile for 32bit (OSX)
-z --compress Compress the executable (needs UPX)
-w --no-console Hide console (Windows)
-w --no-console Make app bundle (OSX)
-i --icon FILE.ico Set icon (Windows)
-i --icon FILE.png Set icon (OSX; requires -w)
-vi --versioninfo "Name=Val;..." Set VERSIONINFO fields (Windows)
-av --appversion VERSION|auto Set bundle.appversion to VERSION
-ar --apprepo REPO Git repo for -av auto
-ll --list-lua-modules List Lua modules
-la --list-alibs List static libs (.a files)
-C --clean Ignore the object cache
-v --verbose Be verbose
-h --help Show this screen
Passing -- clears the list of args for that option, including implicit args.
[1] .lua, .c and .dasl are compiled, other files are added as blobs.
[2] implicit static libs: luajit
[3] implicit dynamic libs:
[4] implicit frameworks: ApplicationServices
# full bundle: all Lua modules plus all static libraries
mgit bundle -a --all -m --all -M main -o fat.exe
# minimal bundle: two Lua modules, one static lib, one blob
mgit bundle -a sha2 -m 'sha2 media/bmp/bg.bmp' -M main -o lean.exe
# luajit frontend with built-in luasocket support, no main module
mgit bundle -a 'socket_core mime_core' -m 'socket mime ltn12 socket/*.lua' -o luajit.exe
# run the unit tests
mgit bundle-test
NOTE: Pass -m --all
before any explicit -m
arguments!
NOTE: Pass -a --all
before any explicit -a
arguments!
TIP: Pass -vi "FileDescription=..."
to set the process description
that is shown in the Windows task manager.
The core of it is a slightly modifed LuaJIT frontend which adds two
additional loaders at the end of the package.loaders
table, enabling
require()
to load modules embedded in the executable when they are
not found externally. ffi.load()
is also modified to return ffi.C
if
the requested library is not found, allowing embedded C symbols to be used
instead. Assets can be loaded with bundle.load(filename)
(see below),
subject to the same policy: load the embedded asset if the corresponding
file is not present in the filesystem.
This allows mixed deployments where some modules and assets are bundled inside the exe and some are left outside, with no changes to the code and no rebundling needed. External modules always take precedence over embedded ones, allowing partial upgrades to the original executable without the need for a rebuild. Finally, one of the modules (embedded or not) can be specified to run instead of the usual REPL, effectively enabling single-executable app deployment for pure Lua apps with no glue C code needed.
The bundler script: compiles and links modules to create a fat executable.
The reason the script is hidden inside the .mgit dir is to allow you to use the same command
mgit bundle
on all platforms. In particular, mgit will drive the script using Git bash on Windows, if git is in your PATH. You can run the script directly without mgit of course but always run it from the root directory like this:.mgit/bundle.sh
or move it there.
The standard LuaJIT frontend, slightly modified to run stuff from bundle.c
.
The bundle loader (C part):
- installs
require()
loaders on startup for loading embedded Lua and C modules - fills
_G.arg
with the command-line args - sets
_G.arg[-1]
to the name of the main script (-M
option) - calls
require'bundle_loader'
, which means bundle_loader itself can be upgraded without a rebuild.
The bundle loader (Lua part):
- sets
package.path
andpackage.cpath
to only load modules relative to the exe's dir and not look into the current directory. - overrides
ffi.load
to returnffi.C
when a library is not found. - loads the main module, if any, per
arg[-1]
- falls back to LuaJIT REPL if there's no main module.
One subtle point about ffi.load
is that if a library was found in a system
path but that library is also bundled, the bundled one will be used instead.
So the search order is:
- external shared library in the directory of the executable.
- bundled library inside the executable.
- external shared library in the system's search path.
Optional module with an API for loading embedded binary files:
bundle.canopen(file) -> t|f
check if a file exists and can be opened
bundle.load(filename) -> string
load a file
bundle.mmap(filename) -> mmap
memory-map a file
mmap.data
pointer to file data
mmap.size
file size
mmap:close()
close the mmap object
bundle.fs_open(filename) -> f
open a file with [fs]
bundle.fs_dir(dirname) -> d
open a dir with [fs]
bundle.appversion -> string
app version from the -av
cmdline option
NOTE: These functions look in the filesystem first and only if that fails they use the embedded blobs.
External files are looked for relative to the executable directory, regardless of the current directory, as follows:
- shared library dependencies (either link-time or ffi.load-time) are searched for in $exedir
- Lua modules are searched for in $exedir
- Lua/C modules are searched for in $exedir/clib
- static assets are searched for in $exedir
Compressed executables cannot be mmapped, so they have to stay in RAM fully and always. If the bundled assets are large and compressible, better results can be acheived by compressing them individually or not compressing them at all, instead of compressing the entire exe. Compression also adds up to the exe's loading time.
Some libraries in luapower are LGPL (check the package table on the homepage to see which). LGPL does not normally allow static linking on closed-source projects, but because a bundled executable will always load the dynamic version of a bundled library if one is found in the directory of the exe, this behavior complies with the requirement of LGPL to provide a way for the end-user to use the app with a different version of the LGPL library without requiring you to ship the dynamic version of the library along with the executable.