-
-
Notifications
You must be signed in to change notification settings - Fork 211
142 lines (119 loc) · 3.87 KB
/
SDLBuild.yml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
# SDLBuild.yml
name: SDLBuild
env:
PROJECT_DIR: examples_for_PC/CMake_SDL
WASM_DIR: examples_for_PC/CMake_WASM
on:
push:
paths:
- '**.ino'
- '**.cpp'
- '**.hpp'
- '**.h'
- '**.c'
- '**SDLBuild.yml'
- '**SDL.cmake'
- '**installSDL2.bat'
pull_request:
workflow_dispatch:
permissions:
contents: write
pages: write
id-token: write
# Allow only one concurrent deployment, skipping runs queued between the run in-progress and latest queued.
# However, do NOT cancel in-progress runs as we want to allow these production deployments to complete.
concurrency:
group: "pages"
cancel-in-progress: false
jobs:
LGFX_SDL2:
name: LGFX_SDL2 (${{ matrix.os }})
runs-on: ${{ matrix.os }}
strategy:
fail-fast: true
matrix:
include:
- { os: windows-latest }
- { os: macos-latest }
- { os: ubuntu-latest }
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Cache SDL2 for Windows
if: ${{ matrix.os == 'windows-latest' }}
uses: actions/cache@v4
id: cache-SLD2-windows
with:
path: contrib
key: ${{ runner.os }}-${{ hashFiles('.github/scripts/installSDL2.bat') }}
- name: Build SDL2 for Windows
if: matrix.os == 'windows-latest' && steps.cache-SLD2-windows.outputs.cache-hit != 'true'
run: |
.github/scripts/installSDL2.bat
- name: Build LGFX_SDL2 for Windows
if: ${{ matrix.os == 'windows-latest' }}
env:
CC: clang
CXX: clang++
SDL2_DIR: D:/a/LovyanGFX/LovyanGFX/contrib/src/SDL2-2.0.22/install
run: |
cp .github/scripts/SDL.cmake ${{ env.PROJECT_DIR }}/CMakeLists.txt
cd ${{ env.PROJECT_DIR }}
cmake -S . -B build/debug -G "Visual Studio 17 2022" -A x64 -T ClangCL -DCMAKE_BUILD_TYPE=Debug -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build build/debug --config Debug
cmake -S . -B build/release -G "Visual Studio 17 2022" -A x64 -T ClangCL -DCMAKE_BUILD_TYPE=Release -DCMAKE_PREFIX_PATH=${{ env.SDL2_DIR }}
cmake --build build/release --config Release
- name: Build LGFX_SDL2 for Linux
if: ${{ matrix.os == 'ubuntu-latest' }}
run: |
sudo apt update
sudo apt-get install libsdl2-dev
cp .github/scripts/SDL.cmake ${{ env.PROJECT_DIR }}/CMakeLists.txt
cd ${{ env.PROJECT_DIR }}
mkdir build
cd build
cmake ..
cmake --build .
- name: Build LGFX_SDL2/WASM for Linux
if: ${{ matrix.os == 'ubuntu-latest' }}
run: |
git clone https://github.com/emscripten-core/emsdk.git
cd emsdk
./emsdk install latest # any specific version?
./emsdk activate latest
source ./emsdk_env.sh
cd ..
cd ${{env.WASM_DIR}}
mkdir build
cd build
emcmake cmake ..
emmake make
mkdir -p www/WASM
cp index.html www/WASM/index.html
- name: Upload WASM artifact
if: ${{ matrix.os == 'ubuntu-latest' }}
uses: actions/upload-pages-artifact@v3
with:
path: ${{env.WASM_DIR}}/build/www
- name: Build LGFX_SDL2 for Mac
if: ${{ matrix.os == 'macos-latest' }}
run: |
brew install sdl2
cp .github/scripts/SDL.cmake ${{ env.PROJECT_DIR }}/CMakeLists.txt
cd ${{ env.PROJECT_DIR }}
mkdir build
cd build
cmake ..
cmake --build .
deploy:
name: Deploy WASM Example 🚀
if: github.ref == 'refs/heads/master'
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
needs: LGFX_SDL2
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2