-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
0.2.0 Goals #85
Comments
I personally don't think "Matter of Britain" struggle should be a priority at the moment as opposed to porting content from CK2. For example, mechanics relating to tribes (tribal shatter events) or the story and history events for 476 (WtWSMS_story_events.txt and WTWSMS_historical_events.txt) feel like content which partially could be interesting for 0.2 version. In terms of mechanics, to what extent are the Roman legions a priority? Features that were not fully in CK2 (church councils and Rise of Islam) are not pertinent goals for a 0.2, but are the Henotikon and Three Chapters Controversy things that should be included? |
Because we are probably going to want to model the Roman Religious situation as a struggle, I viewed it prudent to get our feet wet with struggles; the situation in Britain is relatively self-contained and should be a much smaller scope than something like Rome or even the Caucuses (which have a greater amount of diversity than Britain). So items like the Henotikon or the Church Councils would probably be better written from the ground up as part of a struggle system, rather than porting in from CK2 then rewriting wholesale, or at least will save dev time. At least that's how I see it.
Good points, so those might be useful things for other modders who are looking to get their feet wet with CK3. Porting events isn't too painful. I'd say those fall under "Re-add at least some of the missing CK2 decisions" and "Reimport at least some of the various CK2 flavor events that aren't implemented"
I haven't experimented with vassal mercenaries yet. I'm also considering giving them leasing like Holy Orders do, but I haven't dug that deep. I did try creating some landless counties in game, but that creates a host of errors that aren't really fixable. |
For vegetarianism diet ethics or nutritionism (the term is a bit too contemporary)? For pilgrimage it could be called just that, no? |
Initial Planning for 0.2.0 Features
Bookmarks
Religion
set_de_jure_liege_title
to change what county a barony is in works, it won't display correctly in the game GUI anddestroy_title
does not work on counties.Culture
Map
Map Stretch Goals
Landed Titles
Landed Titles Stretch Goals
Decisions
Events
GUI
Mechanics
Struggles
Other
The text was updated successfully, but these errors were encountered: