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Map WtWSMS data to CK3 Map #3
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My bad then, this was what I thought initially too based upon vanilla, but since you linked the barony map in the other thread I thought that was somehow possible. Sorry for the confusion. |
Current status: Started going over the WtWSMS map extant 476 counties/baronies to map the info to the new map. Far from complete and will take longer than I thought, but proceeds apace. Note: some WtWSMS baronies have become full-fledge counties and others have been shifted around, hence why it's good to go through baronies as well as counties. Also note it's not a 1-to-1 mapping, so I expect there to be a few white spots even if every barony in WtWSMS was mapped. Culture and Religion are being done simultaneously. Colors taken from WtWSMS. For the sake of convenience, I differentiated Norse religion from Germanic religion for my own tracking purposes but that can easily rewritten. Some of the counties were ultimately split between two WtWSMS counties; the colored square in a county indicates this. Examples in the religion map include Nikea, Tadjora, and Metz. The white square for the provinces in the far east indicate provinces that were on the Eastern border in the WtWSMS map. Some of the names/spellings changed slightly but I think I've mapped those correctly as well. Unsurprisingly, from the Euphrates to the Hindu Kush appears a little sparse; I've found it hard to map the county names in Persia to their CK3 equivalents. Religion Map: Culture Map: |
Impressive work, don't hesitate to ask if you encounter any specific issue. On the Norse-Germanic split I don't see a justification for separating them, unless someone has a very convincing case I think the setup from CK2 will be kept. The main difference would be in terms of localisation. |
I split them just because it made my mapping job easier. It's not really an argument for splitting the religion. Alright, I'd say Phase 1 is finished with these maps. Ran through the extant counties everywhere and filled in to match WtWSMS. |
Ok, if you encounter any specific issues or have questions during the process you can post them here and I will do my best to respond. |
@loup99: Okay, I've gotten about as far as I can get cross-referencing the WtWSMS map. If you have any preferred sources for late 4th century barbarian information, that'd be helpful moving forward. Otherwise, I can start looking through my own sources. I'd also like some insight on how to break up Jainism, Buddhism, and Hinduism since in CK3 vanilla they are divided by sects on the base map. While some regions (Sri Lanka/Maldives) will be easy, most of it will be difficult to do. Some other things I noticed is that some things ended up getting moved because of the finer province detail: It think, since those are just products of the changed map scale, they should be replaced with the religion/cultures that surround them to better make continuous blocks of culture. Note that some, the the Adanite province, shouldn't change. Hot pink on both maps indicates regions that weren't in the WtWSMS map and thus will need some original research to fill out (Tibet, Burma, West Africa, Central Africa). |
No problems, I have a lot of sources and ressources, but do you want a map or a book? What information is it that you seek more specifically?
To be perfectly honest I haven't done the research on this myself. @herkles can maybe help you out with that? |
Maps would be ideal, but I can make use of either.
Understood. |
Yes. In regards to Jainism it won't need to be broken up. The three sects that exist in Vanilla were formed in the BCE era during the timespan of Imperator. So they are good. Now Buddhism and Hinduism are different matter all together. Lets tackle Buddhism. This will be long btw. Buddhismthe time frame of this mod is set is still well within the period known as the Early Schools of Buddhism, of which Theravada is the last surviving school from that area. The exact number of early schools differs depending on the source, its roughly around 18 to 20. The Chinese monk and pilgrim, Xuanzang, described the following schools existing in India at this time:
Thankfully wiki has a pretty decent map for where they are located so that should be helpful. Beyond those schools were a few others. Theravada itself derives from the Vibhajyavāda schools in Sri Lanaka. I am not sure if at this time the Theravada was a separate school or sub tradition within Vibhajyavāda. Mahayana Buddhism was around in this era forming not long before WTWSTMS, Xuanzang was a Mahayana Buddhist specifically of the Yogacara school. For Mahayana Buddhists in particular I think these sub-schools such as Yogacara could be schools you take when the character is on either theology focus or the scholarship focus. Then there is Vajrayana which came about in this era, though scholars debate as to when. The earliest book is in the 3rd century, however the term Vajrayana doesn't really come into use as a school till around the 7th or 8th centuries. So we would have to decide when we want it to appear. Nang Chos, the Tibetan form of Buddhism, should be in the mod because it became established with the Tibetan Empire that arises during the time frame of the mod. Songtsen Gampo the founder of the Tibetan Empire was also the one to help bring in Buddhism and establish it, even if the native Bon Religion was still practiced by most people That leaves Ari Buddhism or Burmese Buddhism, which should stay in there. To reflect the particular conditions of Burmese worship such as worshipping Nat Spirits and Bodhisattvas. This form of Buddhism should also give access to a patron deity mechanic to reflect the worship of Nat Spirits and Bodhisattvas in Burma. So in total we would have the following branches of Buddhism: - Sarvāstivāda, Vibhajyavāda, Mahāsāṃghika, Pudgalavāda, Dharmaguptaka, Mahayana, Vajrayana, Nang Chos, and Ari. HinduismHinduism is important during this period since thanks to the Gupta Empire heavily patronized it. It is during this time period that the major Hindu denominations emerge. So Shaivism, Vaishnavism, Shaktism, and Smartism took shape and form during this era as the distinct denominations that we are familar with; though worship existed much earlier. Beyond those four denominations there were others during the reign of the Guptas. There was Saura/Suryaism, which focused on the worship of Surya and as the concept of the Trimurti became developed either denied that concept or placed Surya above it. It was during the reign of the Gupta that many of the various Purana texts were written down, though some were not written down to after WTWSMS. These puranic texts were there to help provide legitimacy to the Hindu Gupta Emperors. Now in CK2's version of the mod, there is Dravidian Paganism which I don't think fits this era at all. Now obvioulsy there is a lot of folk beliefs in the south that are different due to the Hindu Synthesis but by this time period synthesized with local beliefs to become the predominate beliefs. Now we could split Shaivism in two similar to how in vanilla CK3 Shaktism is split. But I think a better thing would be to use the more flexible localization in CK3 as well events and decisions to account for some of the local differences between north and south. Now to reflect the synthesis and transformation, I think that the 'denomination' of Shruatism would be included. This branch is the most orthodox and rejects the Puranas, focusing on the earlier vedic texts only and vedic rituals in particular such as the Srauta rituals(hence their name). While later on they become a tiny minority, I think that they should be much more wide spread though with few rulers actually following them as the newer forms of Hinduism are in vogue and becoming much more popular. In CK2 WTWSMS as faiths there is the philosophies of Bhakti, Tantric, and Mimamsa, When it comes to the Āstika Philosophies such as Mimamsa, my thought is to make it part of the Learning lifestyle, specifically theology or scholarship focus. So you would pick either Nyaya, Vaiśeṣika, Samkhya, Yoga, Mīmāṃsā, and Vedanta as a philosophy to focus on. For Tantric because of its role in Buddhism and Hinduism, I had thought that it would have some events and decisions attached to it for those branches that have the Esotericism tenet. Perhaps another lifestyle thing. For the Bhakti movement, during this era it was mostly a southern India thing, especially among the Tamil people. It is not till much later in the medieval era that CK vanilla covers that it spread from southern India northwards. So my thought is that Bhakti would be an innovation southern Indian cultures can adopt in the Late Antiquity era, as it came about during the 500s and 600s. Finally there is Sramana, Carvaka and Ajivika in CK2's WTWSMS. Now Sramana refers to the Sramanic movement, and that covered several religions including Janism and Buddhism as well as Carvaka and Ajivika. However Carvaka and Ajivika are tricky since we know so little about them especially for this era. They did exist and would last well beyond WTWSMS even if they were by that point very much a minority position. The tricky thing is just how little we know of them. Adding to this difficulty is the fact that they got incorporated into Hinduism as Hindu philosophies. Currently my thought is to have them be philosophies, especially since religion is determined at the county level not provincial level. Finally we come to the tribal religions of Sarnaism, Sanamahism, and Bathouism. CK3 already includes the tribal religions of Donyi-Polo and Mundhum. I think the other three tribal religions should be included. Further more that all the Eastern 'pagan' religions should be moved into the Eastern religion to reflect that they co-exist with the other religions here. |
Agreed; remaining question is how were the sects distributed? Currently, they are all represented with "Jainism". It's a similar question for Buddhism and Hinduism as well, although you cover some of those somewhat in particular. I'll be quoting subportions of your response, but it was very informative, fyi. I only have a cursory grasp of Buddhist/Hindu history, so only a few comments.
1). Has there been any significant churn/change since the Fifth Century to change where the Buddhist sects are from those maps?
Modeling as a decision for Mahayana characters might be easier as a first cut. Unless we can have religion-specific lifestyle focuses that are exclusionary.
Either have an event-driven Tibetan conqueror (not my preferred choice) or an option to adopt Nang Chos for sufficiently powerful Tibetans (my preferred choice) should cover that.
Ari is in game already, so we just have to override it.
Agreed.
Agreed.
If we can make lifestyles work as per Mahayana Buddhism I agree. Otherwise, decisions are quicker and easier.
What should be the impact of the innovation?
Agree as per my previous notes about philosophies.
That should work just fine, if you add an "unreformed" doctrine to them. See Hepthalitism in #6 Mazdan implementation I did. @herkles If you can get a map patch covering the Indian subcontinent, that'd be very helpful. I've got a bit done on Tibet/Nepal from what I know about the dispositions of Tibetan sub-cultures (and having them practice Khyarwé Bön from what I understand). |
1.) Not that I can tell. Though the Northern schools start to merge into Mahayana and Vajrayana Buddhism as they become popular IIRC. 2.) For the sake of the Mod? not really, especially since the Vibhajyavāda schools are located in southern India/Sri Lanka and they became Theravada as time went on. Not sure when they started to call themselves Theravada though.
Honestly I haven't tried religious specific lifestyles but theoretically it might be possible but also it might not be possible. We have to try I guess.
Yea, I agree with your choice as well.
Probably better popular opinion and culture conversion resistance are two ideas I have atm.
This is where things become tricky, because of the fact that currently things are done on a county level. India is pluralistic and highly mixed, the cities even more so then the country side. For example Gujarat was a center for Jainism, It was here where several Jain councils would be held. Its also here where the Pudgalavada school of Buddhism was the strongest. At the same time there are ancient temples dedicated to Shiva and Krishna here, and the worship of Surya was popular here as well IIRC. This sort of goes for most of India which makes things complicated. |
Back after a semi-forced break due to life circumstances. Another map update based on map 2 (and a little bit of map 1) you provided; Changes to note:
Concerning the maps provided:
Moving forward, I should do more reading on the blank spots on the map in Asia, but they are probably going to be (very crude) educated guesses at best. Very, very little attested about Finno-Urgic peoples of the time, or Turkic speakers of Central Asia circa 450, and so forth. I also need to incorporate @herkles comments about India; I've wanted to get the map filled in first before digging deeply into the finer details and debates about how that will shake out. |
No problems, I hope you are all well. I don't know if you have had the time to look at Discord, but we had Sir Diesalot doing research to implement new Altaic cultures on the basis of more academic sources (Rouran and Kirghiz), (and another contributor has offered to add more religion icons). Those should fill in the blank spots Eastern Steppe and Mongolia. I have very little material and knowledge myself about this area so I don't think it would be helpful. |
Alright, I'll check in with him later about the Eastern portions of the steppe. Did some more research and considerations:
Religion Map: Key_culture.xlsx Some path forward stuff: As for the Garamantes, rather than expanding the map as in WTWSMS, I'm thinking a cultural innovation "Qanat Irrigation" during Late Antiquity, raising their maximum development (at least in desert if it can be coded that way) better models their society. From what I can read, they were very advanced, but not great in number, while the WTWSMS map really sizes to inflate their power. That way, we don't need to overhaul the map too much to give them their due. Since it came up with the Oghurs, I should probably also put together a political map for to transcribe WTWSMS to the new map. At the highest level (i.e., independent duchies, kingdoms, empires), at least, it's essentially a concurrent effort and I can fill in a good bit of the map right now. |
While there are changed map scales with baronies appearing as provinces, I'm not convinced that we should completely remove minorities that we had in CK2.
Doesn't that mean the Galatians disapear entirely? If we want to attest that minority still being present in the area I'm not convinced of this being the best solution. Same for the Melchisedechians.
The website historyfiles suggests that the Bjarmians were the Permians.
The Old Slavic group is used for the Slavic Migration event chain which later splits it, meaning some of the cultures you mention appear later on.
Agreed, I want to avoid modifying the map too extensively. If a few oasises or corridors need to be added that can be done however. |
I'm sorry if I wasn't clear. Both minorities still exist (pink for the Melchisedechians in Anatolia in the religion map, green for the Galatians in Anatolia in the culture map). I just changed one or two provinces from how they were in WTWSMS to make those groups contiguous. To reiterate, a small number of counties in Anatolia were changed from WTWSMS to make blocs contiguous.
I'm sorry I wasn't clear; I understand the Slavic Migration event chain splits them in WTWSMS. I was more approaching the idea that the Antes/Venedi are the progenitors of the East Slavic cultures, the Vistula-Venti are the progenitors of the West Slavic cultures, and the Sclavi are the progenitors of the South Slavic cultures. Other cultures like Bohemian, Polish, Bosnian, Croatian, &c become melting pots (e.g., Croatian/Bosnian as a Sclavi rulers+Romano-Illyrian substrate culture, Polish = Vistula-Venti rulers+East German substrate culture). That would be more in line with the idea of keeping things dynamic instead of event-driven in this project.
Agreed |
Ok, I had misunderstood you.
The Samoyeds are more a group, at least linguistically. I presume those are the Nenets, Enets etc.
@AvalonXD ported those splits in the culture files.
I see what you mean, but I will point out that the Slavic Migration events are already somewhat dynamic in the sense that they can spread and move differently, nothing is scripted geographically so they tie political and cultural development with options to settle the migrating tribes. I don't know if just replacing that with melting-pot events would be sufficient if the political settlement events aren't integrated into it. |
Understood, then I'll leave Old Slavic as a large bloc and remove Venedi culture and replace with Old Slavic. Updated Maps (focus on Near East/Persia):
Key_culture.xlsx What seems to remain on my end is cleaning up East Africa (Nubia et al), North Africa (Garamantes et al), and India based on @herkles data. You said others are working on the Eastern and African portions of the map, so when I finish those portions it can be handed off to them to finish up. |
Got some more time so to get back into working on this, I started with more map polishing, focusing on Africa. Big notes: Siguism is really specific to the Dogon people, and as such doesn't make sense to spread across half of West Africa. Instead, a generic "West African" faith placeholder is there right now. There's very little information on specific West African Pagan customs/traditions, so I kept it as a placeholder faith for those various not-well-defined belief systems in West Africa that don't match CK3's odd faith distribution. Bidaism remains the religion of Mande-speakers, regardless of how their are grouped culturally. North Africa All the Berber cultures now have assigned provinces (mostly) matching their previous and current distributions. Central African in the key is no more, now broken into other groups (with the Berber cultures their own block). For each, here's a quick rundown:
Religion-wise, the old Central African Paganism replaces the West African Paganism in the Canaries and is the religion of choice for the Tuareg and Zaghawa. Mastimani was confined to the highland provinces with Anti and Cybellian in the more low-land regions of Morocco/Mauretania Tingitana. Christianity and Valentinianism were pared down slightly to remain more coastal, as was noted here [https://books.google.com/books?id=rN0tBQAAQBAJ&pg=PT272&dq=christianity+mauretania&hl=en&sa=X&ved=0ahUKEwiDpYTIsYriAhUBTo8KHeaWD1UQ6AEIHDAA#v=onepage&q&f=false], where Romanization was much more light in the interior of the continent. Likewise, African Romance is pared down to better match colonia the Romans set down. The Garamantes remain Kemetic. Side note: I'm thinking the Nafusi and some of the other Berbers (that later embraced Kharijitism) should be Donatist as well, since it seems likely they influenced the later development of Islam in the region. But that point is clearly debatable. East Africa As for where to draw the line for Christians in Nubia: West Africa: Yoruba cultures: Guinean Uplander Cultures: Mel was left alone, as it actually represents the various proto-farming groups in the region that were somewhat related to Mel languages. Follows generic West African Paganism/Animism. Malinke is a Mande culture and follows Bidaism. Senufo is a new culture that speaks a separate language family from other Niger-Congo groups and follows generic West African Paganism/Anamism. Akkan cultures: Senegambian: Sahelian Group: Hausa Group: Culture Map Religion Map Next is India and I'll be referencing @herkles notes on the matter. Has Sir Diesalot made progress on the Altaic cultures? |
I will contact Sir Diesalot directly, to my knowledge he was doing research on Africa and had finished work on the Altaic cultures. |
Alright. I'm open to changes/patches/fixes that people have. As mentioned previously, here's the India/Tibet patch; first, I want to mention I built this from @herkles Dharmachakra mod, which he mentioned is free to use so long as properly credited. It saved me some time trying to figure out how to better set up India as a whole. Link: https://github.com/herkles/Dharmachakra India
Other suggestions by @herkles that we may want to follow
And some changes from default WtWSMS:
Tibet
What remains on the map are the lands beyond the Tarim Basin and the Altaic regions, which Sir Diesalot should have research on. I don't want to step on too many toes with that, so when he can get those to me, I can finish this map. |
He is going to send in his file for the Altaic cultures. Quoting what he wrote to explain his works:
|
I can give it a shot; I have a few maps like this from wikipedia: If those work, it'll be pretty easy to put on the new map. I was waiting to see if Sir Diesalot had specific maps he wanted to use. |
Gave it a shot; no doubt it's highly debatable. In general, where details are really scarce, I followed CK3's duchy borders to delineate groups for lack of a better standard. Note that while the Khanty/Mansi are listed as Finno-Urgic Pagan, they should probably be moved to Siberian in line with CK3's delineation. Duahuang/Yellow River Region - Colonized by Han at least between Liangzhou and Shazhou as part of an attempt to control the region. Large numbers of Han families seem to be recorded at this time, so provinces containing at least one dryland barony were made Han/Daoist. The Tiele peoples fill in the remainder of the region. The Gushi seem to be an Iranian peoples that were partially conquered and colonized by the Han and others, so the region around Duahuang was made Gushi (who are Iranian Pagans for lack of any info on their beliefs). They fill the region called Indo-Arayans here: https://upload.wikimedia.org/wikipedia/commons/3/38/Nirun%2C_Tuyuhun%2C_Yueban%2C_Tuoba_Wei.jpg) East and South of the Bakial and Selenge basin are the remains of the Xianbei as per (roughly) WtWSMS. Nirun fills west of Bakial but not into the Yenisei river basin. Xiongu/Yueban fill in a large portion of what remains with some fixes in the Aral region. Tiele people are given another region wedged between the Urgics and the Kirgyz. From https://upload.wikimedia.org/wikipedia/commons/f/fa/East-Hem_300ad.jpg the Magyars appear to be historically larger before being displaced by the Goturks, so they expanded as well. Looking into the putative origins of various Turkic groups, this map goes into more detail culturally. I'm sure there's a lot that can be improved (especially NE Asia) but I think this can be considered complete for the purposes of rebuilding the map. |
Ok, then the next step will be to transfer that into the mod files. I think the fine tuning can be done later on now that we have the big picture. |
Closing due to opening #2 for review. |
This ticket is building on the culture/religion mapping of the WtWSMS map to the new CK3 map.
For reference, religion/culture is determined by the county level, not barony, as much as I'd like to set culture/religion at the barony level. Unless someone has worked out how to do it at the barony level, but I can't find a way to do it; my attempts lead to the county religion matching the capital barony religion.
The below is the religion map from the previous work I did, and should not be considered complete by any means. I will be reworking the map in line with @loup99's feedback this week.
Religion_Key.xlsx
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