diff --git a/README.md b/README.md
index d2c6e8ba..b8ad1219 100644
--- a/README.md
+++ b/README.md
@@ -13,7 +13,9 @@
# LiveKit Flutter SDK
+
Use this SDK to add real-time video, audio and data features to your Flutter app. By connecting to a self- or cloud-hosted LiveKit server, you can quickly build applications like interactive live streaming or video calls with just a few lines of code.
+
This package is published to pub.dev as [livekit_client](https://pub.dev/packages/livekit_client).
@@ -22,25 +24,20 @@ This package is published to pub.dev as [livekit_client](https://pub.dev/package
More Docs and guides are available at [https://docs.livekit.io](https://docs.livekit.io)
-## Current supported features
-
-| Feature | Subscribe/Publish | Simulcast | Background audio | Screen sharing | End to End Encryption | Multi Codec Simulcast |
-| :-----: | :---------------: | :-------: | :--------------: | :------------: | :-------------------: | :-------------------: |
-| iOS | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 |
-| Android | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 |
-| Mac | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 |
-| Windows | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 |
-| Linux | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 | 馃煝 |
+## Supported platforms
-馃煝 = Available
+LiveKit client SDK for Flutter is designed to work across all platforms supported by Flutter:
-馃煛 = Coming soon (Work in progress)
-
-馃敶 = Not currently available (Possibly in the future)
+- Android
+- iOS
+- Web
+- macOS
+- Windows
+- Linux
## Example app
-We built a multi-user conferencing app as an example in the [example/](example/) folder. You can join the same room from any supported LiveKit clients.
+We built a multi-user conferencing app as an example in the [example/](example/) folder. LiveKit is compatible cross-platform: you could join the same room using any of our supported realtime SDKs.
Online demo: https://livekit.github.io/client-sdk-flutter/
@@ -155,7 +152,7 @@ void main() async {
#### Audio Modes
-By default, we use the `communication` audio mode on Android which works best for two-way voice communication.
+By default, we use the `communication` audio mode on Android which works best for two-way voice communication.
If your app is media playback oriented and does not need the use of the device's microphone, you can use the `media`
audio mode which will provide better audio quality.
@@ -493,7 +490,9 @@ Apache License 2.0
A huge thank you to [flutter-webrtc](https://github.com/flutter-webrtc/flutter-webrtc) for making it possible to use WebRTC in Flutter.
+
LiveKit Ecosystem | |
---|---|
Real-time SDKs | React Components 路 Browser 路 iOS/macOS 路 Android 路 Flutter 路 React Native 路 Rust 路 Node.js 路 Python 路 Unity (web) 路 Unity (beta) |