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hyprland.conf
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hyprland.conf
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# βββββββββββββ ββββββββββββ
# βββββββββββββ ββββββββββββ
source = ~/.config/hypr/startup.conf
source = ~/.config/hypr/env.conf
source = ~/.config/hypr/windowrule.conf
source = ~/.config/hypr/keybinds.conf
# ββββββββββββββββββββββββββββ
# ββββββββββββββββββββββββββββ
# monitor = DP-1,1366x768@60,0x0,1
monitor = ,preferred,auto,auto
# ββββββββββββββββββ
# ββββββββββββββββββ
input {
kb_layout = latam # XKB layout
follow_mouse = 1
sensitivity = 0 # -1.0 - 1.0, 0 means no modification.
force_no_accel = 1
# kb_model = cherryblue # XKB model
# kb_variant = dvorak # XKB variant
# numlock_by_default = false
# repeat_rate = 25
# repeat_delay = 600
# accel_profile = flat # flat, adaptive
# natural_scroll = true
}
# ββββββββββββββββββββββββββββ
# ββββββββββββββββββββββββββββ
general {
gaps_in = 5
gaps_out = 5
border_size = 2
col.active_border = rgba(e5b9c6ff) rgba(c293a3ff) 45deg
col.inactive_border = 0xff382D2E
no_border_on_floating = false # enable border on float window
layout = dwindle
no_cursor_warps = true
# cursor_inactive_timeout = 0
# no_focus_fallback = false
# resize_on_border = false
}
# ββββββββββββββ
# ββββββββββββββ
misc {
disable_hyprland_logo = true
disable_splash_rendering = true
mouse_move_enables_dpms = true
vfr = true
vrr = 0
animate_manual_resizes = true
mouse_move_focuses_monitor = true
enable_swallow = true
swallow_regex = ^(wezterm)$
}
# ββββββββββββββββββββββββββββββββββββββ
# ββββββββββββββββββββββββββββββββββββββ
decoration {
# βββββββββββββββββββββ βββββββββββββββββββββββββ
# βββββββββββββββββββββ βββββββββββββββββββββββββ
rounding = 0
# multisample_edges = true
# βββββββββββββββββββββββββ
# βββββββββββββββββββββββββ
active_opacity = 1.0
inactive_opacity = 1.0
# βββββββββββββββ
# βββββββββββββββ
blur = true
blur_size = 6
blur_passes = 3
blur_new_optimizations = true
blur_xray = true
blur_ignore_opacity = true
# ββββββββββββββββββββββββ
# ββββββββββββββββββββββββ
drop_shadow = false
shadow_ignore_window = true
shadow_offset = 1 2
shadow_range = 10
shadow_render_power = 5
col.shadow = 0x66404040
#blurls = gtk-layer-shell
blurls = waybar
blurls = lockscreen
}
# βββββββββββββββββββββββββββββββββββ
# βββββββββββββββββββββββββββββββββββ
animations {
enabled = true
# βββββββββββββββββββββ ββββββββββββββββββββ
# βββββββββββββββββββββ ββββββββββββββββββββ
bezier = wind, 0.05, 0.9, 0.1, 1.05
bezier = winIn, 0.1, 1.1, 0.1, 1.1
bezier = winOut, 0.3, -0.3, 0, 1
bezier = liner, 1, 1, 1, 1
#βββββββββββββββββββββββββββββββββββ
#βββββββββββββββββββββββββββββββββββ
animation = windows, 1, 6, wind, slide
animation = windowsIn, 1, 6, winIn, slide
animation = windowsOut, 1, 5, winOut, slide
animation = windowsMove, 1, 5, wind, slide
animation = border, 1, 1, liner
animation = borderangle, 1, 30, liner, loop
animation = fade, 1, 10, default
animation = workspaces, 1, 5, wind
}
# ββββββββββββββββββββββββββ
# ββββββββββββββββββββββββββ
dwindle {
no_gaps_when_only = false
pseudotile = true # master switch for pseudotiling. Enabling is bound to mainMod + P in the keybinds section below
preserve_split = true # you probably want this
}
master {
# See https://wiki.hyprland.org/Configuring/Master-Layout/ for more
new_is_master = true
}