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pond.go
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package pond
import (
"context"
"errors"
"fmt"
"runtime/debug"
"sync"
"sync/atomic"
"time"
)
const (
// defaultIdleTimeout defines the default idle timeout to use when not explicitly specified
// via the IdleTimeout() option
defaultIdleTimeout = 5 * time.Second
)
var (
// ErrSubmitOnStoppedPool is thrown when attempting to submit a task to a pool that has been stopped
ErrSubmitOnStoppedPool = errors.New("worker pool has been stopped and is no longer accepting tasks")
)
// defaultPanicHandler is the default panic handler
func defaultPanicHandler(panic interface{}) {
fmt.Printf("Worker exits from a panic: %v\nStack trace: %s\n", panic, string(debug.Stack()))
}
// ResizingStrategy represents a pool resizing strategy
type ResizingStrategy interface {
Resize(runningWorkers, minWorkers, maxWorkers int) bool
}
// Option represents an option that can be passed when instantiating a worker pool to customize it
type Option func(*WorkerPool)
// IdleTimeout allows to change the idle timeout for a worker pool
func IdleTimeout(idleTimeout time.Duration) Option {
return func(pool *WorkerPool) {
pool.idleTimeout = idleTimeout
}
}
// MinWorkers allows to change the minimum number of workers of a worker pool
func MinWorkers(minWorkers int) Option {
return func(pool *WorkerPool) {
pool.minWorkers = minWorkers
}
}
// Strategy allows to change the strategy used to resize the pool
func Strategy(strategy ResizingStrategy) Option {
return func(pool *WorkerPool) {
pool.strategy = strategy
}
}
// PanicHandler allows to change the panic handler function of a worker pool
func PanicHandler(panicHandler func(interface{})) Option {
return func(pool *WorkerPool) {
pool.panicHandler = panicHandler
}
}
// Context configures a parent context on a worker pool to stop all workers when it is cancelled
func Context(parentCtx context.Context) Option {
return func(pool *WorkerPool) {
pool.context, pool.contextCancel = context.WithCancel(parentCtx)
}
}
// WorkerPool models a pool of workers
type WorkerPool struct {
// Atomic counters, should be placed first so alignment is guaranteed
// for atomic operations.
workerCount int32
idleWorkerCount int32
waitingTaskCount uint64
submittedTaskCount uint64
successfulTaskCount uint64
failedTaskCount uint64
// Configurable settings
maxWorkers int
maxCapacity int
minWorkers int
idleTimeout time.Duration
strategy ResizingStrategy
panicHandler func(interface{})
context context.Context
contextCancel context.CancelFunc
// Private properties
tasks chan func()
tasksCloseOnce sync.Once
workersWaitGroup sync.WaitGroup
tasksWaitGroup sync.WaitGroup
mutex sync.Mutex
stopped int32
}
// New creates a worker pool with that can scale up to the given maximum number of workers (maxWorkers).
// The maxCapacity parameter determines the number of tasks that can be submitted to this pool without blocking,
// because it defines the size of the buffered channel used to receive tasks.
// The options parameter can take a list of functions to customize configuration values on this worker pool.
func New(maxWorkers, maxCapacity int, options ...Option) *WorkerPool {
// Instantiate the pool
pool := &WorkerPool{
maxWorkers: maxWorkers,
maxCapacity: maxCapacity,
idleTimeout: defaultIdleTimeout,
strategy: Eager(),
panicHandler: defaultPanicHandler,
}
// Apply all options
for _, opt := range options {
opt(pool)
}
// Make sure options are consistent
if pool.maxWorkers <= 0 {
pool.maxWorkers = 1
}
if pool.minWorkers > pool.maxWorkers {
pool.minWorkers = pool.maxWorkers
}
if pool.maxCapacity < 0 {
pool.maxCapacity = 0
}
if pool.idleTimeout < 0 {
pool.idleTimeout = defaultIdleTimeout
}
// Initialize base context (if not already set)
if pool.context == nil {
Context(context.Background())(pool)
}
// Create tasks channel
pool.tasks = make(chan func(), pool.maxCapacity)
// Start purger goroutine
pool.workersWaitGroup.Add(1)
go pool.purge()
// Start minWorkers workers
if pool.minWorkers > 0 {
for i := 0; i < pool.minWorkers; i++ {
pool.maybeStartWorker(nil)
}
}
return pool
}
// RunningWorkers returns the current number of running workers
func (p *WorkerPool) RunningWorkers() int {
return int(atomic.LoadInt32(&p.workerCount))
}
// IdleWorkers returns the current number of idle workers
func (p *WorkerPool) IdleWorkers() int {
return int(atomic.LoadInt32(&p.idleWorkerCount))
}
// MinWorkers returns the minimum number of worker goroutines
func (p *WorkerPool) MinWorkers() int {
return p.minWorkers
}
// MaxWorkers returns the maximum number of worker goroutines
func (p *WorkerPool) MaxWorkers() int {
return p.maxWorkers
}
// MaxCapacity returns the maximum number of tasks that can be waiting in the queue
// at any given time (queue size)
func (p *WorkerPool) MaxCapacity() int {
return p.maxCapacity
}
// Strategy returns the configured pool resizing strategy
func (p *WorkerPool) Strategy() ResizingStrategy {
return p.strategy
}
// SubmittedTasks returns the total number of tasks submitted since the pool was created
func (p *WorkerPool) SubmittedTasks() uint64 {
return atomic.LoadUint64(&p.submittedTaskCount)
}
// WaitingTasks returns the current number of tasks in the queue that are waiting to be executed
func (p *WorkerPool) WaitingTasks() uint64 {
return atomic.LoadUint64(&p.waitingTaskCount)
}
// SuccessfulTasks returns the total number of tasks that have successfully completed their exection
// since the pool was created
func (p *WorkerPool) SuccessfulTasks() uint64 {
return atomic.LoadUint64(&p.successfulTaskCount)
}
// FailedTasks returns the total number of tasks that completed with panic since the pool was created
func (p *WorkerPool) FailedTasks() uint64 {
return atomic.LoadUint64(&p.failedTaskCount)
}
// CompletedTasks returns the total number of tasks that have completed their exection either successfully
// or with panic since the pool was created
func (p *WorkerPool) CompletedTasks() uint64 {
return p.SuccessfulTasks() + p.FailedTasks()
}
// Stopped returns true if the pool has been stopped and is no longer accepting tasks, and false otherwise.
func (p *WorkerPool) Stopped() bool {
return atomic.LoadInt32(&p.stopped) == 1
}
// Submit sends a task to this worker pool for execution. If the queue is full,
// it will wait until the task is dispatched to a worker goroutine.
func (p *WorkerPool) Submit(task func()) {
p.submit(task, true)
}
// TrySubmit attempts to send a task to this worker pool for execution. If the queue is full,
// it will not wait for a worker to become idle. It returns true if it was able to dispatch
// the task and false otherwise.
func (p *WorkerPool) TrySubmit(task func()) bool {
return p.submit(task, false)
}
func (p *WorkerPool) submit(task func(), mustSubmit bool) (submitted bool) {
if task == nil {
return
}
if p.Stopped() {
// Pool is stopped and caller must submit the task
if mustSubmit {
panic(ErrSubmitOnStoppedPool)
}
return
}
// Increment submitted and waiting task counters as soon as we receive a task
atomic.AddUint64(&p.submittedTaskCount, 1)
atomic.AddUint64(&p.waitingTaskCount, 1)
p.tasksWaitGroup.Add(1)
defer func() {
if !submitted {
// Task was not sumitted to the pool, decrement submitted and waiting task counters
atomic.AddUint64(&p.submittedTaskCount, ^uint64(0))
atomic.AddUint64(&p.waitingTaskCount, ^uint64(0))
p.tasksWaitGroup.Done()
}
}()
// Start a worker as long as we haven't reached the limit
if submitted = p.maybeStartWorker(task); submitted {
return
}
if !mustSubmit {
// Attempt to dispatch to an idle worker without blocking
select {
case p.tasks <- task:
submitted = true
return
default:
// Channel is full and can't wait for an idle worker, so need to exit
return
}
}
// Submit the task to the tasks channel and wait for it to be picked up by a worker
p.tasks <- task
submitted = true
return
}
// SubmitAndWait sends a task to this worker pool for execution and waits for it to complete
// before returning
func (p *WorkerPool) SubmitAndWait(task func()) {
if task == nil {
return
}
done := make(chan struct{})
p.Submit(func() {
defer close(done)
task()
})
<-done
}
// SubmitBefore attempts to send a task for execution to this worker pool but aborts it
// if the task did not start before the given deadline.
func (p *WorkerPool) SubmitBefore(task func(), deadline time.Duration) {
if task == nil {
return
}
timer := time.NewTimer(deadline)
p.Submit(func() {
select {
case <-timer.C:
// Deadline was reached, abort the task
default:
// Deadline not reached, execute the task
defer timer.Stop()
task()
}
})
}
// Stop causes this pool to stop accepting new tasks and signals all workers to exit.
// Tasks being executed by workers will continue until completion (unless the process is terminated).
// Tasks in the queue will not be executed.
func (p *WorkerPool) Stop() {
go p.stop(false)
}
// StopAndWait causes this pool to stop accepting new tasks and then waits for all tasks in the queue
// to complete before returning.
func (p *WorkerPool) StopAndWait() {
p.stop(true)
}
// StopAndWaitFor stops this pool and waits until either all tasks in the queue are completed
// or the given deadline is reached, whichever comes first.
func (p *WorkerPool) StopAndWaitFor(deadline time.Duration) {
// Launch goroutine to detect when worker pool has stopped gracefully
workersDone := make(chan struct{})
go func() {
p.stop(true)
workersDone <- struct{}{}
}()
// Wait until either all workers have exited or the deadline is reached
select {
case <-workersDone:
return
case <-time.After(deadline):
p.contextCancel()
return
}
}
func (p *WorkerPool) stop(waitForQueuedTasksToComplete bool) {
// Mark pool as stopped
atomic.StoreInt32(&p.stopped, 1)
if waitForQueuedTasksToComplete {
// Wait for all queued tasks to complete
p.tasksWaitGroup.Wait()
}
// Reset worker count
p.resetWorkerCount()
// Terminate all workers & purger goroutine
p.contextCancel()
// Wait for all workers & purger goroutine to exit
p.workersWaitGroup.Wait()
// close tasks channel (only once, in case multiple concurrent calls to StopAndWait are made)
p.tasksCloseOnce.Do(func() {
close(p.tasks)
})
}
// purge represents the work done by the purger goroutine
func (p *WorkerPool) purge() {
defer p.workersWaitGroup.Done()
idleTicker := time.NewTicker(p.idleTimeout)
defer idleTicker.Stop()
for {
select {
// Timed out waiting for any activity to happen, attempt to stop an idle worker
case <-idleTicker.C:
p.maybeStopIdleWorker()
// Pool context was cancelled, exit
case <-p.context.Done():
return
}
}
}
// maybeStopIdleWorker attempts to stop an idle worker by sending it a nil task
func (p *WorkerPool) maybeStopIdleWorker() bool {
if decremented := p.decrementWorkerCount(); !decremented {
return false
}
// Send a nil task to stop an idle worker
p.tasks <- nil
return true
}
// maybeStartWorker attempts to create a new worker goroutine to run the given task.
// If the worker pool has reached the maximum number of workers or there are idle workers,
// it will not create a new one.
func (p *WorkerPool) maybeStartWorker(firstTask func()) bool {
if incremented := p.incrementWorkerCount(); !incremented {
return false
}
if firstTask == nil {
// Worker starts idle
atomic.AddInt32(&p.idleWorkerCount, 1)
}
// Launch worker goroutine
go worker(p.context, &p.workersWaitGroup, firstTask, p.tasks, p.executeTask)
return true
}
// executeTask executes the given task and updates task-related counters
func (p *WorkerPool) executeTask(task func(), isFirstTask bool) {
defer func() {
if panic := recover(); panic != nil {
// Increment failed task count
atomic.AddUint64(&p.failedTaskCount, 1)
// Invoke panic handler
p.panicHandler(panic)
// Increment idle count
atomic.AddInt32(&p.idleWorkerCount, 1)
}
p.tasksWaitGroup.Done()
}()
// Decrement idle count
if !isFirstTask {
atomic.AddInt32(&p.idleWorkerCount, -1)
}
// Decrement waiting task count
atomic.AddUint64(&p.waitingTaskCount, ^uint64(0))
// Execute task
task()
// Increment successful task count
atomic.AddUint64(&p.successfulTaskCount, 1)
// Increment idle count
atomic.AddInt32(&p.idleWorkerCount, 1)
}
func (p *WorkerPool) incrementWorkerCount() bool {
p.mutex.Lock()
defer p.mutex.Unlock()
runningWorkerCount := p.RunningWorkers()
// Reached max workers, do not create a new one
if runningWorkerCount >= p.maxWorkers {
return false
}
// Idle workers available, do not create a new one
if runningWorkerCount >= p.minWorkers && runningWorkerCount > 0 && p.IdleWorkers() > 0 {
return false
}
// Execute the resizing strategy to determine if we should create more workers
if resize := p.strategy.Resize(runningWorkerCount, p.minWorkers, p.maxWorkers); !resize {
return false
}
// Increment worker count
atomic.AddInt32(&p.workerCount, 1)
// Increment wait group
p.workersWaitGroup.Add(1)
return true
}
func (p *WorkerPool) decrementWorkerCount() bool {
p.mutex.Lock()
defer p.mutex.Unlock()
if p.IdleWorkers() <= 0 || p.RunningWorkers() <= p.minWorkers || p.Stopped() {
return false
}
// Decrement worker count
atomic.AddInt32(&p.workerCount, -1)
// Decrement idle count
atomic.AddInt32(&p.idleWorkerCount, -1)
return true
}
func (p *WorkerPool) resetWorkerCount() {
p.mutex.Lock()
defer p.mutex.Unlock()
// Reset worker count
atomic.StoreInt32(&p.workerCount, 0)
// Reset idle count
atomic.StoreInt32(&p.idleWorkerCount, 0)
}
// Group creates a new task group
func (p *WorkerPool) Group() *TaskGroup {
return &TaskGroup{
pool: p,
}
}
// GroupContext creates a new task group and an associated Context derived from ctx.
//
// The derived Context is canceled the first time a function submitted to the group
// returns a non-nil error or the first time Wait returns, whichever occurs first.
func (p *WorkerPool) GroupContext(ctx context.Context) (*TaskGroupWithContext, context.Context) {
if ctx == nil {
panic("a non-nil context needs to be specified when using GroupContext")
}
ctx, cancel := context.WithCancel(ctx)
return &TaskGroupWithContext{
TaskGroup: TaskGroup{
pool: p,
},
ctx: ctx,
cancel: cancel,
}, ctx
}