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I'm trying to implement this to have some kind of snow sphere, so I just tried to reduce the gravity and the sizes of the particles; but the particles seems to ignore the wall colliders when its radius is less than 1.
How can we reduce a particle size ?
Best regards,
Sylafrs
(I think I will use a different 'Translation' component to scale the simulation positions)
The text was updated successfully, but these errors were encountered:
No, I gave up the idea to use physics for my experience.
Since I wanted a lot of little particles in a sphere [1], having simple hand-made collisions and gravity made the trick, the particles doesn't have to collide on each other, it still does the trick visually.
[1] Actually they are between two spheres, the second one being around my camera
Hey,
I'm trying to implement this to have some kind of snow sphere, so I just tried to reduce the gravity and the sizes of the particles; but the particles seems to ignore the wall colliders when its radius is less than 1.
How can we reduce a particle size ?
Best regards,
Sylafrs
(I think I will use a different 'Translation' component to scale the simulation positions)
The text was updated successfully, but these errors were encountered: