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When reducing its radius, the particules might ignore the colliders #1

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sylafrs opened this issue Mar 13, 2020 · 3 comments
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@sylafrs
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sylafrs commented Mar 13, 2020

Hey,

I'm trying to implement this to have some kind of snow sphere, so I just tried to reduce the gravity and the sizes of the particles; but the particles seems to ignore the wall colliders when its radius is less than 1.

How can we reduce a particle size ?

Best regards,
Sylafrs

(I think I will use a different 'Translation' component to scale the simulation positions)

@Zevora
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Zevora commented Jul 19, 2020

@sylafrs Did you ever manage to find a way to reduce the size of the particles? I'm running into the same problem.

@sylafrs
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sylafrs commented Jul 20, 2020

No, I gave up the idea to use physics for my experience.

Since I wanted a lot of little particles in a sphere [1], having simple hand-made collisions and gravity made the trick, the particles doesn't have to collide on each other, it still does the trick visually.


[1] Actually they are between two spheres, the second one being around my camera

@Zevora
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Zevora commented Jul 22, 2020

Thank you for your reply.

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