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wr_leg.h
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//*****************************************************************************
//
// wr_leg.h - Walking Robot's Legs
//
//*****************************************************************************
#ifndef __WR_LEG_H__
#define __WR_LEG_H__
//*****************************************************************************
//
// If building with a C++ compiler, make all of the definitions in this header
// have a C binding.
//
//*****************************************************************************
#ifdef __cplusplus
extern "C"
{
#endif
#include "wobot.h"
typedef struct{
//
// shoulder joint / hip
//
long idA;
//
// elbow / knee
//
long idB;
} wrLeg;
extern wrLeg wrLegs[];
void WRLegInit();
void WRLegDo(char cLeg,const char *state, long angle, long delay);
void WRLegSit(char cLeg, long angle);
int WRLegIsMovementComplete();
//*****************************************************************************
//
// Mark the end of the C bindings section for C++ compilers.
//
//*****************************************************************************
#ifdef __cplusplus
}
#endif
#endif // __WR_LEG_H__