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When starting the launcher, we pull the main & update feeds to verify game file integrity. Then, after we start the client, we pull them again to get critical server information (login/etc.)
While this doesn't normally matter, slow internet connections (e.g. satellite) have a worse experience due to the redundant pull. We can reduce startup times significantly by caching the update feeds to a cache dir and hinting to the client that it should look there before pulling them down.
When starting the launcher, we pull the main & update feeds to verify game file integrity. Then, after we start the client, we pull them again to get critical server information (login/etc.)
While this doesn't normally matter, slow internet connections (e.g. satellite) have a worse experience due to the redundant pull. We can reduce startup times significantly by caching the update feeds to a cache dir and hinting to the client that it should look there before pulling them down.
Tasks:
Questions:
$XDG_CACHE_HOME
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