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How it Works (Tutorial)
##How to Make Droids
###Research Required
The clockwork riflebot needs Military 1 researched before the recipe will become available for production at an assembler. The SMG and Rocket droids need Military 2 researched, plus the required research for their weapons and armour (all vanilla). The final terminator unit is unlocked with Military 3, but you need to be able to make modular armour and laser turrets before you can build a terminator.
###Assemblers only Droids only be manufactured in an Assembling Machine 2 or higher, due to the 3-4+ ingredients in the recipe. They are in the Military tab.
##How to deploy Droids are deployed by building a Droid Assembling Machine (Droid Assembler ) and inserting the Droid (Undeployed) item into it. The output mod scripts will scan each Droid Assembler's output inventory for a "Deployed" version of a droid and will cause the appropriate droid to spawn nearby the Droid Assembler, in the direction that it is facing (see pipe arrows).
##Squad Behaviours
When a droid spawns, it will look around for the nearest squad to join. Squads are just another nearby droid or group of droids. When enough have grouped up (only happens during spawning, there is no dynamic squad-joining after spawning), they will move off to fight the nearest biters/enemies. They will reveal the map as they go along, so you can monitor their progress.
You can configure how many droids need to be in the group before they go off to hunt by adjusting the appropriate value in the mod's config.lua file.
If the squad size is below the size to trigger the hunting behaviour, the squad will wander around in a small area and defend it from biters. At any time you can spawn more droids by hand into the midst of the existing droids, and the newly spawned ones will join that squad and perhaps trigger the hunting behaviour if there's enough there.
This means you can purposefully deploy under-sized squads by hand as defenders, and let automated Droid Assemblers deploy your "attacking" units elsewhere to do the hunting.
##Droid Activity Module A combinator that outputs how many droids are alive, See Droid-Activity-Module. Use the Droid Activity Module to automatically limit how many droids you have deployed.
##Hints & Tips
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If you shoot a droid, it will turn on you and try to kill you!
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Your construction bots can and will repair (using repair packs) any nearby Droid soldiers that are damaged. This includes player's personal roboport and construction bots and supply of repair packs.
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If a squad of droids is looking depleted, you can manually place the droid items yourself to spawn more droids, and if you place them close enough they will join that squad.
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Droids will shoot trees or obstacles that get in the way of their pathing, just like a bitter will damage random buildings if they get between them and their targets.