-
Notifications
You must be signed in to change notification settings - Fork 303
/
Project.xml
187 lines (144 loc) · 8.1 KB
/
Project.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
<?xml version="1.0" encoding="utf-8"?>
<project>
<!-- _________________________ Application Settings _________________________ -->
<app title="Friday Night Funkin': Psych Engine" file="PsychEngine" packageName="com.shadowmario.psychengine" package="com.shadowmario.psychengine" main="Main" version="0.2.7" company="ShadowMario" />
<!--Switch Export with Unique ApplicationID and Icon-->
<set name="APP_ID" value="0x0100f6c013bbc000" />
<!--The flixel preloader is not accurate in Chrome. You can use it regularly if you embed the swf into a html file
or you can set the actual size of your file manually at "FlxPreloaderBase-onUpdate-bytesTotal"-->
<!-- <app preloader="Preloader" resizable="true" /> -->
<app preloader="flixel.system.FlxPreloader" />
<!--Minimum without FLX_NO_GAMEPAD: 11.8, without FLX_NO_NATIVE_CURSOR: 11.2-->
<set name="SWF_VERSION" value="11.8" />
<!-- ____________________________ Window Settings ___________________________ -->
<!--These window settings apply to all targets-->
<window width="1280" height="720" fps="" background="#000000" hardware="true" vsync="false" />
<!--HTML5-specific-->
<window if="html5" resizable="true" />
<!--Desktop-specific-->
<window if="desktop" orientation="landscape" fullscreen="false" resizable="true" vsync="false"/>
<!--Mobile-specific-->
<window if="mobile" orientation="landscape" fullscreen="true" width="1280" height="720" resizable="false"/>
<!--Switch-specific-->
<window if="switch" orientation="landscape" fullscreen="true" width="0" height="0" resizable="true" />
<!-- _____________________________ Path Settings ____________________________ -->
<set name="BUILD_DIR" value="export/debug" if="debug" />
<set name="BUILD_DIR" value="export/release" unless="debug" />
<set name="BUILD_DIR" value="export/32bit" if="32bits" />
<classpath name="source" />
<assets path="assets/preload" rename="assets" exclude="*.ogg" if="web"/>
<assets path="assets/preload" rename="assets" exclude="*.mp3" unless="web"/>
<!-- PSYCH ENGINE CUSTOMIZATION -->
<define name="MODS_ALLOWED" if="desktop || android" />
<define name="LUA_ALLOWED" if="windows || android" />
<define name="ACHIEVEMENTS_ALLOWED" />
<define name="VIDEOS_ALLOWED" if="web || windows" unless="32bits" />
<define name="mobileC" if="mobile" />
<!-- DONT ENABLE THIS -->
<define name="CHECK_FOR_UPDATES" if="desktop officialBuild"/>
<!-- <define name="PRELOAD_ALL" /> -->
<define name="PRELOAD_ALL" unless="web" />
<define name="NO_PRELOAD_ALL" unless="PRELOAD_ALL"/>
<library name="videos" preload="true"/>
<section if="PRELOAD_ALL">
<library name="songs" preload="true" />
<library name="shared" preload="true" />
<library name="tutorial" preload="true" />
<library name="week1" preload="true" />
<library name="week2" preload="true" />
<library name="week3" preload="true" />
<library name="week4" preload="true" />
<library name="week5" preload="true" />
<library name="week6" preload="true" />
</section>
<section if="NO_PRELOAD_ALL">
<library name="songs" preload="false" />
<library name="shared" preload="false" />
<library name="tutorial" preload="false" />
<library name="week1" preload="false" />
<library name="week2" preload="false" />
<library name="week3" preload="false" />
<library name="week4" preload="false" />
<library name="week5" preload="false" />
<library name="week6" preload="false" />
</section>
<assets path="assets/videos" library="videos"/>
<assets path="assets/songs" library="songs" exclude="*.ogg" if="web"/>
<assets path="assets/songs" library="songs" exclude="*.mp3" unless="web"/>
<assets path="assets/shared" library="shared" exclude="*.ogg" if="web"/>
<assets path="assets/shared" library="shared" exclude="*.mp3" unless="web"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.ogg" if="web"/>
<assets path="assets/tutorial" library="tutorial" exclude="*.mp3" unless="web"/>
<assets path="assets/week1" library="week1" exclude="*.ogg" if="web"/>
<assets path="assets/week1" library="week1" exclude="*.mp3" unless="web"/>
<assets path="assets/week2" library="week2" exclude="*.ogg" if="web"/>
<assets path="assets/week2" library="week2" exclude="*.mp3" unless="web"/>
<assets path="assets/week3" library="week3" exclude="*.ogg" if="web"/>
<assets path="assets/week3" library="week3" exclude="*.mp3" unless="web"/>
<assets path="assets/week4" library="week4" exclude="*.ogg" if="web"/>
<assets path="assets/week4" library="week4" exclude="*.mp3" unless="web"/>
<assets path="assets/week5" library="week5" exclude="*.ogg" if="web"/>
<assets path="assets/week5" library="week5" exclude="*.mp3" unless="web"/>
<assets path="assets/week6" library="week6" exclude="*.ogg" if="web"/>
<assets path="assets/week6" library="week6" exclude="*.mp3" unless="web"/>
<assets path="assets/shared/images/hitbox" if="mobileC" />
<assets path='example_mods' rename='mods' embed='false' if="MODS_ALLOWED" />
<assets path='art/readme.txt' rename='do NOT readme.txt' />
<!-- <template path='mods' /> -->
<!-- assets path="CHANGELOG.md" rename='changelog.txt' -->
<!-- NOTE FOR FUTURE SELF SINCE FONTS ARE ALWAYS FUCKY
TO FIX ONE OF THEM, I CONVERTED IT TO OTF. DUNNO IF YOU NEED TO
THEN UHHH I USED THE NAME OF THE FONT WITH SETFORMAT() ON THE TEXT!!!
NOT USING A DIRECT THING TO THE ASSET!!!
-->
<assets path="assets/fonts" embed='true'/>
<!-- _______________________________ Libraries ______________________________ -->
<haxelib name="flixel" />
<haxedev set='webgl' />
<!--In case you want to use the addons package-->
<haxelib name="flixel-addons" />
<haxelib name="hscript" />
<!-- Extension Webm -->
<haxelib name="actuate" />
<haxelib name="extension-webview"/>
<!--In case you want to use the ui package-->
<haxelib name="flixel-ui" />
<haxelib name="linc_luajit" />
<haxelib name="faxe" if='switch'/>
<haxelib name="discord_rpc" if="desktop"/>
<haxelib name="hxvm-luajit"/>
<!-- <haxelib name="hxcpp-debug-server" if="desktop"/> -->
<!-- <haxelib name="markdown" /> -->
<!-- <haxelib name="HtmlParser" /> -->
<!--In case you want to use nape with flixel-->
<!--<haxelib name="nape-haxe4" />-->
<!-- ______________________________ Haxedefines _____________________________ -->
<haxedef name="LINC_LUA_RELATIVE_DYNAMIC_LIB" />
<!--Enable the Flixel core recording system-->
<!--<haxedef name="FLX_RECORD" />-->
<!--Disable the right and middle mouse buttons-->
<!-- <haxedef name="FLX_NO_MOUSE_ADVANCED" /> -->
<!--Disable the native cursor API on Flash-->
<!--<haxedef name="FLX_NO_NATIVE_CURSOR" />-->
<!--Optimise inputs, be careful you will get null errors if you don't use conditionals in your game-->
<!-- <haxedef name="FLX_NO_MOUSE" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_KEYBOARD" if="mobile" /> -->
<!-- <haxedef name="FLX_NO_TOUCH" if="desktop" /> -->
<!--<haxedef name="FLX_NO_GAMEPAD" />-->
<!--Disable the Flixel core sound tray-->
<!--<haxedef name="FLX_NO_SOUND_TRAY" />-->
<!--Disable the Flixel sound management code-->
<!--<haxedef name="FLX_NO_SOUND_SYSTEM" />-->
<!--Disable the Flixel core focus lost screen-->
<haxedef name="FLX_NO_FOCUS_LOST_SCREEN" />
<!--Disable the Flixel core debugger. Automatically gets set whenever you compile in release mode!-->
<haxedef name="FLX_NO_DEBUG" unless="debug" />
<!--Enable this for Nape release builds for a serious peformance improvement-->
<haxedef name="NAPE_RELEASE_BUILD" unless="debug" />
<!-- _________________________________ Custom _______________________________ -->
<!--Place custom nodes like icons here (higher priority to override the HaxeFlixel icon)-->
<icon path="art/icon16.png" size='16'/>
<icon path="art/icon32.png" size='32'/>
<icon path="art/icon64.png" size='64'/>
<icon path="art/iconOG.png" />
</project>