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make-macosx.sh
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make-macosx.sh
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#!/bin/bash
#
# Let's make the user give us a target build system
if [ $# -ne 1 ]; then
echo "Usage: $0 target_architecture"
echo "Example: $0 x86"
echo "other valid options are x86_64 or ppc"
echo
echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
exit 1
fi
if [ "$1" == "x86" ]; then
BUILDARCH=x86
DARWIN_GCC_ARCH=i386
elif [ "$1" == "x86_64" ]; then
BUILDARCH=x86_64
elif [ "$1" == "ppc" ]; then
BUILDARCH=ppc
else
echo "Invalid architecture: $1"
echo "Valid architectures are x86, x86_64 or ppc"
exit 1
fi
if [ -z "$DARWIN_GCC_ARCH" ]; then
DARWIN_GCC_ARCH=${BUILDARCH}
fi
CC=gcc-4.0
DESTDIR=build/release-darwin-${BUILDARCH}
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3
# For PPC macs, G4's or better are required to run ioquake3.
unset ARCH_SDK
unset ARCH_CFLAGS
unset ARCH_LDFLAGS
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
fi
echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
sleep 3
if [ ! -d $DESTDIR ]; then
mkdir -p $DESTDIR
fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# intel client and server
#if [ -d build/release-darwin-${BUILDARCH} ]; then
# rm -r build/release-darwin-${BUILDARCH}
#fi
(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
# use the following shell script to build an application bundle
"./make-macosx-app.sh" release ${BUILDARCH}