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Exception TypeError: "'NoneType' object is not callable" in 'kivent_core.rendering.fixedvbo.FixedVBO.reload' ignored #271
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I get the issue as well, I'm not using Macbook but I use integrated graphics too. I was writing a game with alot of moving entities and I wanted to delete them when they get out of the screen, and I made a loop deleting every 1 sec, and everytime the loop is called, at the last entity it gets this exception |
To help, I placed a bunch of print statements at the location of the exception, and figured out it happens at line 171, "context.trigger_gl_dealloc()". |
Hmm, the context isn't None, it is some internal kivy.graphics.context exception probably in trigger_gl_dealloc or gl_dealloc |
Any idea on how to fix this Sires0? |
I've been trying to locate the reason of the error, no sucess so far, I'll have to keep trying |
Keep going at it! It would be helpful getting my silly mobile game to run on my laptop:https://www.youtube.com/watch?v=e_MNbgrjB-8 |
I'm somewhat busy rn, I'll work in it when I can, btw great game :P |
I'm getting this while running on android, too. |
I don't know if this is at all a stable fix, but I found that I import clock and replaced the call with Clock.schedule_del_safe(context.gl_dealloc) In fixedvbo and I stopped seeing the issue. |
I recently bought a new Macbook pro (2016) with an AMD Radeon Pro 450.
Despite having an identical system config to my old Macbook (which uses integrated graphics), I get the following error followed by a segfault after several seconds of running:
I believe this is actually an engine bug that has something to do with Radeon hardware or OpenGl implementation. This crash occurs on any kivent app that uses color changing shaders including example number 9 (twinkling stars). This also effects a custom shader I have wrote, and another user has encountered the same issue:
https://groups.google.com/forum/#!topic/kivent/KMhOuexQwLY
Startup info:
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