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using Lottie #1810

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krolaper opened this issue May 26, 2024 · 2 comments
Closed

using Lottie #1810

krolaper opened this issue May 26, 2024 · 2 comments
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@krolaper
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Give working instructions on how to use Lottie for a loading scene instead of a static image.

After all, the instructions buildozer.spec:

  • source.include_exts = py,png,jpg,kv,atlas,json
  • android.presplash_lottie = "path/to/lottie/file.json"
  • android.minapi = 28 or android.api = 28 (or only above 28)
  • p4a.branch = develop
  • android.enable_androidx = True

This does not work. There will always be an error when packing.

The lottie file was created at https://lottiefiles.com/

@Ahd999
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Ahd999 commented Jun 16, 2024

You need to make sure that tere is no work done until the app class is initialised in main.py or else your lottie won't work, what you've done are the only steps required to implement a lottie, Under most scenarios work is done before app class is initialised

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github-actions bot commented Dec 6, 2024

👋 @krolaper,
Sorry to hear you are having difficulties with Kivy's Buildozer; Kivy unites a number of different technologies, so building apps can be temperamental.
We try to use GitHub issues only to track work for developers to do to fix bugs and add new features to Buildozer. This issue has been closed, because it doesn't describe a bug or new feature request for Buildozer.
There is a mailing list and a Discord channel to support Kivy users debugging their own systems, which should be able to help. They are linked in the ReadMe.
Of course, if it turns out you have stumbled over a bug in Buildozer, we do want to hear about it here. The support channels should be able to help you craft an appropriate bug report.

@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Dec 6, 2024
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