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Buildozer pack is ok,but run app is error,psutil cannot be built correctly. #1776

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xchd opened this issue Feb 10, 2024 · 1 comment
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@xchd
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xchd commented Feb 10, 2024

Versions

  • Python:3.9.10
  • OS:22.04 LTS
  • Buildozer:1.5.1.dev0

Description

The packaging of the APK using Buildozer is successful, but when running it on an Android device, the following error occurs: " 02-11 07:22:48.481 4607 4644 I python : File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/android/adb.py", line 8, in <module> 02-11 07:22:48.482 4607 4644 I python : File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/psutil/__init__.py", line 102, in <module> 02-11 07:22:48.482 4607 4644 I python : File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/psutil/_pslinux.py", line 25, in <module> 02-11 07:22:48.482 4607 4644 I python : ImportError: dlopen failed: "/data/data/org.test.myapp/files/app/_python_bundle/site-packages/psutil/_psutil_linux.abi3.so" has unexpected e_machine: 62 02-11 07:22:48.482 4607 4644 I python : Python for android ended". It seems that psutil cannot be built correctly.I hope the app can run properly.

buildozer.spec

Command:

buildozer -v android debug 

Spec file:

# This .spec config file tells Buildozer an app's requirements for being built.
#
# It largely follows the syntax of an .ini file.
# See the end of the file for more details and warnings about common mistakes.

[app]

# (str) Title of your application
title = My Application

# (str) Package name
package.name = myapp

# (str) Package domain (needed for android/ios packaging)
package.domain = org.test

# (str) Source code where the main.py live
source.dir = .

# (list) Source files to include (leave empty to include all the files)
source.include_exts = py,png,jpg,kv,atlas

# (list) List of inclusions using pattern matching
#source.include_patterns = assets/*,images/*.png

# (list) Source files to exclude (leave empty to not exclude anything)
#source.exclude_exts = spec

# (list) List of directory to exclude (leave empty to not exclude anything)
#source.exclude_dirs = tests, bin, venv

# (list) List of exclusions using pattern matching
# Do not prefix with './'
#source.exclude_patterns = license,images/*/*.jpg

# (str) Application versioning (method 1)
version = 0.1

# (str) Application versioning (method 2)
# version.regex = __version__ = ['"](.*)['"]
# version.filename = %(source.dir)s/main.py

# (list) Application requirements
# comma separated e.g. requirements = sqlite3,kivy
requirements = python3==3.9.10,hostpython3==3.9.10,kivy,airtest,numpy,opencv,pillow,jinja2,markupsafe,psutil

# (str) Custom source folders for requirements
# Sets custom source for any requirements with recipes
# requirements.source.kivy = ../../kivy

# (str) Presplash of the application
#presplash.filename = %(source.dir)s/data/presplash.png

# (str) Icon of the application
#icon.filename = %(source.dir)s/data/icon.png

# (list) Supported orientations
# Valid options are: landscape, portrait, portrait-reverse or landscape-reverse
orientation = portrait

# (list) List of services to declare
# This is currently only relevant to Android services.
# Each service consists of a name (a valid Java class name, with the first letter capitalized)
# followed by a colon, followed by the name of the Python script (.py file) that should be
# launched. This is optionally followed by ":foreground" for foreground services or
# ":foreground:sticky" for sticky foreground services. The default is a background service.
# Bound services are not supported.
#services = NAME:ENTRYPOINT_TO_PY,NAME2:ENTRYPOINT2_TO_PY

#
# OSX Specific
#

#
# author = © Copyright Info

# Kivy version to use
osx.kivy_version = 2.2.0

#
# Android specific
#

# (bool) Indicate if the application should be fullscreen or not
fullscreen = 0

# (string) Presplash background color (for android toolchain)
# Supported formats are: #RRGGBB #AARRGGBB or one of the following names:
# red, blue, green, black, white, gray, cyan, magenta, yellow, lightgray,
# darkgray, grey, lightgrey, darkgrey, aqua, fuchsia, lime, maroon, navy,
# olive, purple, silver, teal.
#android.presplash_color = #FFFFFF

# (string) Presplash animation using Lottie format.
# see https://lottiefiles.com/ for examples and https://airbnb.design/lottie/
# for general documentation.
# Lottie files can be created using various tools, like Adobe After Effect or Synfig.
#android.presplash_lottie = "path/to/lottie/file.json"

# (str) Adaptive icon of the application (used if Android API level is 26+ at runtime)
#icon.adaptive_foreground.filename = %(source.dir)s/data/icon_fg.png
#icon.adaptive_background.filename = %(source.dir)s/data/icon_bg.png

# (list) Permissions
# (See https://python-for-android.readthedocs.io/en/latest/buildoptions/#build-options-1 for all the supported syntaxes and properties)
#android.permissions = android.permission.INTERNET, (name=android.permission.WRITE_EXTERNAL_STORAGE;maxSdkVersion=18)

# (list) features (adds uses-feature -tags to manifest)
#android.features = android.hardware.usb.host

# (int) Target Android API, should be as high as possible.
#android.api = 31

# (int) Minimum API your APK / AAB will support.
#android.minapi = 21

# (int) Android SDK version to use
#android.sdk = 20

# (str) Android NDK version to use
#android.ndk = 23b

# (int) Android NDK API to use. This is the minimum API your app will support, it should usually match android.minapi.
#android.ndk_api = 21

# (str) Android NDK directory (if empty, it will be automatically downloaded.)
#android.ndk_path =

# (str) Android SDK directory (if empty, it will be automatically downloaded.)
#android.sdk_path =

# (str) ANT directory (if empty, it will be automatically downloaded.)
#android.ant_path =

# (bool) If True, then skip trying to update the Android SDK
# This can be useful to avoid excess Internet downloads or save time
# when an update is due and you just want to test/build your package
# android.skip_update = False

# (bool) If True, then automatically accept SDK license
# agreements. This is intended for automation only. If set to False,
# the default, you will be shown the license when first running
# buildozer.
# android.accept_sdk_license = False

# (str) Android entry point, default is ok for Kivy-based app
#android.entrypoint = org.kivy.android.PythonActivity

# (str) Full name including package path of the Java class that implements Android Activity
# use that parameter together with android.entrypoint to set custom Java class instead of PythonActivity
#android.activity_class_name = org.kivy.android.PythonActivity

# (str) Extra xml to write directly inside the <manifest> element of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML code
#android.extra_manifest_xml = ./src/android/extra_manifest.xml

# (str) Extra xml to write directly inside the <manifest><application> tag of AndroidManifest.xml
# use that parameter to provide a filename from where to load your custom XML arguments:
#android.extra_manifest_application_arguments = ./src/android/extra_manifest_application_arguments.xml

# (str) Full name including package path of the Java class that implements Python Service
# use that parameter to set custom Java class which extends PythonService
#android.service_class_name = org.kivy.android.PythonService

# (str) Android app theme, default is ok for Kivy-based app
# android.apptheme = "@android:style/Theme.NoTitleBar"

# (list) Pattern to whitelist for the whole project
#android.whitelist =

# (bool) If True, your application will be listed as a home app (launcher app)
# android.home_app = False

# (str) Path to a custom whitelist file
#android.whitelist_src =

# (str) Path to a custom blacklist file
#android.blacklist_src =

# (list) List of Java .jar files to add to the libs so that pyjnius can access
# their classes. Don't add jars that you do not need, since extra jars can slow
# down the build process. Allows wildcards matching, for example:
# OUYA-ODK/libs/*.jar
#android.add_jars = foo.jar,bar.jar,path/to/more/*.jar

# (list) List of Java files to add to the android project (can be java or a
# directory containing the files)
#android.add_src =

# (list) Android AAR archives to add
#android.add_aars =

# (list) Put these files or directories in the apk assets directory.
# Either form may be used, and assets need not be in 'source.include_exts'.
# 1) android.add_assets = source_asset_relative_path
# 2) android.add_assets = source_asset_path:destination_asset_relative_path
#android.add_assets =

# (list) Put these files or directories in the apk res directory.
# The option may be used in three ways, the value may contain one or zero ':'
# Some examples:
# 1) A file to add to resources, legal resource names contain ['a-z','0-9','_']
# android.add_resources = my_icons/all-inclusive.png:drawable/all_inclusive.png
# 2) A directory, here  'legal_icons' must contain resources of one kind
# android.add_resources = legal_icons:drawable
# 3) A directory, here 'legal_resources' must contain one or more directories, 
# each of a resource kind:  drawable, xml, etc...
# android.add_resources = legal_resources
#android.add_resources =

# (list) Gradle dependencies to add
#android.gradle_dependencies =

# (bool) Enable AndroidX support. Enable when 'android.gradle_dependencies'
# contains an 'androidx' package, or any package from Kotlin source.
# android.enable_androidx requires android.api >= 28
#android.enable_androidx = True

# (list) add java compile options
# this can for example be necessary when importing certain java libraries using the 'android.gradle_dependencies' option
# see https://developer.android.com/studio/write/java8-support for further information
# android.add_compile_options = "sourceCompatibility = 1.8", "targetCompatibility = 1.8"

# (list) Gradle repositories to add {can be necessary for some android.gradle_dependencies}
# please enclose in double quotes 
# e.g. android.gradle_repositories = "maven { url 'https://kotlin.bintray.com/ktor' }"
#android.add_gradle_repositories =

# (list) packaging options to add 
# see https://google.github.io/android-gradle-dsl/current/com.android.build.gradle.internal.dsl.PackagingOptions.html
# can be necessary to solve conflicts in gradle_dependencies
# please enclose in double quotes 
# e.g. android.add_packaging_options = "exclude 'META-INF/common.kotlin_module'", "exclude 'META-INF/*.kotlin_module'"
#android.add_packaging_options =

# (list) Java classes to add as activities to the manifest.
#android.add_activities = com.example.ExampleActivity

# (str) OUYA Console category. Should be one of GAME or APP
# If you leave this blank, OUYA support will not be enabled
#android.ouya.category = GAME

# (str) Filename of OUYA Console icon. It must be a 732x412 png image.
#android.ouya.icon.filename = %(source.dir)s/data/ouya_icon.png

# (str) XML file to include as an intent filters in <activity> tag
#android.manifest.intent_filters =

# (list) Copy these files to src/main/res/xml/ (used for example with intent-filters)
#android.res_xml = PATH_TO_FILE,

# (str) launchMode to set for the main activity
#android.manifest.launch_mode = standard

# (str) screenOrientation to set for the main activity.
# Valid values can be found at https://developer.android.com/guide/topics/manifest/activity-element
#android.manifest.orientation = fullSensor

# (list) Android additional libraries to copy into libs/armeabi
#android.add_libs_armeabi = libs/android/*.so
#android.add_libs_armeabi_v7a = libs/android-v7/*.so
#android.add_libs_arm64_v8a = libs/android-v8/*.so
#android.add_libs_x86 = libs/android-x86/*.so
#android.add_libs_mips = libs/android-mips/*.so

# (bool) Indicate whether the screen should stay on
# Don't forget to add the WAKE_LOCK permission if you set this to True
#android.wakelock = False

# (list) Android application meta-data to set (key=value format)
#android.meta_data =

# (list) Android library project to add (will be added in the
# project.properties automatically.)
#android.library_references =

# (list) Android shared libraries which will be added to AndroidManifest.xml using <uses-library> tag
#android.uses_library =

# (str) Android logcat filters to use
#android.logcat_filters = *:S python:D

# (bool) Android logcat only display log for activity's pid
#android.logcat_pid_only = False

# (str) Android additional adb arguments
#android.adb_args = -H host.docker.internal

# (bool) Copy library instead of making a libpymodules.so
#android.copy_libs = 1

# (list) The Android archs to build for, choices: armeabi-v7a, arm64-v8a, x86, x86_64
# In past, was `android.arch` as we weren't supporting builds for multiple archs at the same time.
android.archs = arm64-v8a, armeabi-v7a

# (int) overrides automatic versionCode computation (used in build.gradle)
# this is not the same as app version and should only be edited if you know what you're doing
# android.numeric_version = 1

# (bool) enables Android auto backup feature (Android API >=23)
android.allow_backup = True

# (str) XML file for custom backup rules (see official auto backup documentation)
# android.backup_rules =

# (str) If you need to insert variables into your AndroidManifest.xml file,
# you can do so with the manifestPlaceholders property.
# This property takes a map of key-value pairs. (via a string)
# Usage example : android.manifest_placeholders = [myCustomUrl:\"org.kivy.customurl\"]
# android.manifest_placeholders = [:]

# (bool) Skip byte compile for .py files
# android.no-byte-compile-python = False

# (str) The format used to package the app for release mode (aab or apk or aar).
# android.release_artifact = aab

# (str) The format used to package the app for debug mode (apk or aar).
# android.debug_artifact = apk

#
# Python for android (p4a) specific
#

# (str) python-for-android URL to use for checkout
#p4a.url =

# (str) python-for-android fork to use in case if p4a.url is not specified, defaults to upstream (kivy)
#p4a.fork = kivy

# (str) python-for-android branch to use, defaults to master
#p4a.branch = master

# (str) python-for-android specific commit to use, defaults to HEAD, must be within p4a.branch
#p4a.commit = HEAD

# (str) python-for-android git clone directory
#p4a.source_dir =

# (str) The directory in which python-for-android should look for your own build recipes (if any)
#p4a.local_recipes =

# (str) Filename to the hook for p4a
#p4a.hook =

# (str) Bootstrap to use for android builds
# Run "buildozer android p4a -- bootstraps" for a list of valid values.
# p4a.bootstrap = sdl2

# (int) port number to specify an explicit --port= p4a argument (eg for bootstrap flask)
#p4a.port =

# Control passing the --use-setup-py vs --ignore-setup-py to p4a
# "in the future" --use-setup-py is going to be the default behaviour in p4a, right now it is not
# Setting this to false will pass --ignore-setup-py, true will pass --use-setup-py
# NOTE: this is general setuptools integration, having pyproject.toml is enough, no need to generate
# setup.py if you're using Poetry, but you need to add "toml" to source.include_exts.
#p4a.setup_py = false

# (str) extra command line arguments to pass when invoking pythonforandroid.toolchain
#p4a.extra_args =



#
# iOS specific
#

# (str) Path to a custom kivy-ios folder
#ios.kivy_ios_dir = ../kivy-ios
# Alternately, specify the URL and branch of a git checkout:
ios.kivy_ios_url = https://github.com/kivy/kivy-ios
ios.kivy_ios_branch = master

# Another platform dependency: ios-deploy
# Uncomment to use a custom checkout
#ios.ios_deploy_dir = ../ios_deploy
# Or specify URL and branch
ios.ios_deploy_url = https://github.com/phonegap/ios-deploy
ios.ios_deploy_branch = 1.12.2

# (bool) Whether or not to sign the code
ios.codesign.allowed = false

# (str) Name of the certificate to use for signing the debug version
# Get a list of available identities: buildozer ios list_identities
#ios.codesign.debug = "iPhone Developer: <lastname> <firstname> (<hexstring>)"

# (str) The development team to use for signing the debug version
#ios.codesign.development_team.debug = <hexstring>

# (str) Name of the certificate to use for signing the release version
#ios.codesign.release = %(ios.codesign.debug)s

# (str) The development team to use for signing the release version
#ios.codesign.development_team.release = <hexstring>

# (str) URL pointing to .ipa file to be installed
# This option should be defined along with `display_image_url` and `full_size_image_url` options.
#ios.manifest.app_url =

# (str) URL pointing to an icon (57x57px) to be displayed during download
# This option should be defined along with `app_url` and `full_size_image_url` options.
#ios.manifest.display_image_url =

# (str) URL pointing to a large icon (512x512px) to be used by iTunes
# This option should be defined along with `app_url` and `display_image_url` options.
#ios.manifest.full_size_image_url =


[buildozer]

# (int) Log level (0 = error only, 1 = info, 2 = debug (with command output))
log_level = 2

# (int) Display warning if buildozer is run as root (0 = False, 1 = True)
warn_on_root = 1

# (str) Path to build artifact storage, absolute or relative to spec file
# build_dir = ./.buildozer

# (str) Path to build output (i.e. .apk, .aab, .ipa) storage
# bin_dir = ./bin

#-----------------------------------------------------------------------------
#   Notes about using this file:
#
#   Buildozer uses a variant of Python's ConfigSpec to read this file.
#   For the basic syntax, including interpolations, see
#       https://docs.python.org/3/library/configparser.html#supported-ini-file-structure
#
#   Warning: Comments cannot be used "inline" - i.e.
#       [app]
#       title = My Application # This is not a comment, it is part of the title.
#
#   Warning: Indented text is treated as a multiline string - i.e.
#       [app]
#       title = My Application
#          package.name = myapp # This is all part of the title.
#
#   Buildozer's .spec files have some additional features:
#
#   Buildozer supports lists - i.e.
#       [app]
#       source.include_exts = py,png,jpg
#       #                     ^ This is a list.
#
#       [app:source.include_exts]
#       py
#       png
#       jpg
#       # ^ This is an alternative syntax for a list.
#
#   Buildozer's option names are case-sensitive, unlike most .ini files.
#
#   Buildozer supports overriding options through environment variables.
#   Name an environment variable as SECTION_OPTION to override a value in a .spec
#   file.
#
#   Buildozer support overriding options through profiles.
#   For example, you want to deploy a demo version of your application without
#   HD content. You could first change the title to add "(demo)" in the name
#   and extend the excluded directories to remove the HD content.
#
#       [app@demo]
#       title = My Application (demo)
#
#       [app:source.exclude_patterns@demo]
#       images/hd/*
#
#   Then, invoke the command line with the "demo" profile:
#
#        buildozer --profile demo android debug
#
#   Environment variable overrides have priority over profile overrides.

Logs

02-11 07:22:47.814  4607  4644 I python  : [INFO   ] [Text        ] Provider: sdl2
02-11 07:22:48.163  4607  4644 I python  : no cmdline args
02-11 07:22:48.478  4607  4644 I python  :  Traceback (most recent call last):
02-11 07:22:48.479  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/app/main.py", line 6, in <module>
02-11 07:22:48.479  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/app/rbCommon.py", line 8, in <module>
02-11 07:22:48.479  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/api.py", line 141, in auto_setup
02-11 07:22:48.480  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/utils/logwraper.py", line 131, in wrapper
02-11 07:22:48.480  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/api.py", line 74, in connect_device
02-11 07:22:48.480  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/api.py", line 41, in init_device
02-11 07:22:48.481  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/helper.py", line 246, in import_device_cls
02-11 07:22:48.481  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/android/__init__.py", line 4, in <module>
02-11 07:22:48.481  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/android/android.py", line 14, in <module>
02-11 07:22:48.481  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/airtest/core/android/adb.py", line 8, in <module>
02-11 07:22:48.482  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/psutil/__init__.py", line 102, in <module>
02-11 07:22:48.482  4607  4644 I python  :    File "/root/kivycode/.buildozer/android/platform/build-arm64-v8a_armeabi-v7a/build/python-installs/myapp/arm64-v8a/psutil/_pslinux.py", line 25, in <module>
02-11 07:22:48.482  4607  4644 I python  :  ImportError: dlopen failed: "/data/data/org.test.myapp/files/app/_python_bundle/site-packages/psutil/_psutil_linux.abi3.so" has unexpected e_machine: 62
02-11 07:22:48.482  4607  4644 I python  : Python for android ended.
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👋 @xchd,
Sorry to hear you are having difficulties with Kivy's Buildozer; Kivy unites a number of different technologies, so building apps can be temperamental.
We try to use GitHub issues only to track work for developers to do to fix bugs and add new features to Buildozer. This issue has been closed, because it doesn't describe a bug or new feature request for Buildozer.
There is a mailing list and a Discord channel to support Kivy users debugging their own systems, which should be able to help. They are linked in the ReadMe.
Of course, if it turns out you have stumbled over a bug in Buildozer, we do want to hear about it here. The support channels should be able to help you craft an appropriate bug report.

@github-actions github-actions bot closed this as not planned Won't fix, can't repro, duplicate, stale Feb 11, 2024
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