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Examples

lol object and standalone getter function usage
type validator function usage

Types

import {
  // ### Basic constants
  MonsterType,    // "HORDE" | "DRAGON" | "RIFTHERALD" | "BARON_NASHOR"
  DragonType,     // "EARTH_DRAGON" | "CHEMTECH_DRAGON" | "AIR_DRAGON" | ...
  KillType,       // "KILL_FIRST_BLOOD" | "KILL_MULTI" | "KILL_ACE"
  BuildingType,   // "TOWER_BUILDING" | "INHIBITOR_BUILDING"
  TowerType,      // "OUTER_TURRET" | "INNER_TURRET" | "BASE_TURRET" | "NEXUS_TURRET"
  WardType,       // "YELLOW_TRINKET" | "CONTROL_WARD" | "SIGHT_WARD" | ...
  QueueType,      // "RANKED_SOLO_5x5" | "RANKED_FLEX_SR" | "RANKED_TFT"
  GameMode,       // "CLASSIC" | "ARAM" | "TUTORIAL" | "URF" | "ONEFORALL" | ...
  GameType,       // "CUSTOM_GAME" | "TUTORIAL_GAME" | "MATCHED_GAME"
  RankedTier,     // "CHALLENGER" | "GRANDMASTER" | "MASTER" | "DIAMOND" | ...
  RankedRank,     // "I" | "II" | "III" | "IV"
  Locale,         // "cs_CZ" | "el_GR" | "pl_PL" | "ro_RO" | "en_GB" | ...
  Position,       // "TOP" | "JUNGLE" | "MIDDLE" | "BOTTOM" | "UTILITY"
  Role,           // "NONE" | "SOLO" | "CARRY" | "SUPPORT"
  Lane,           // "TOP" | "JUNGLE" | "MIDDLE" | "BOTTOM"
  LaneType,       // "TOP_LANE" | "MID_LANE" | "BOT_LANE"
  TeamId,         // 100 | 200
  ChampionClass,  // "Enchanter" | "Catcher" | "Juggernaut" | "Diver" | ...
  // ### Maps, Queues, Regions
  MapId,          // 3 | 11 | 12 | 10 | 14 | 16 | 18 | 19 | 20 | 21 | 22 | 30 | 33
  QueueId,        // 0 | 420 | 2010 | 2020 | 400 | 430 | 440 | 450 | 700 | ...
  Platform,       // "BR1" | "EUN1" | "EUW1" | "JP1" | "KR" | "LA1" | "LA2" | ...
  Region,         // "BR" | "EUNE" | "EUW" | "JP" | "KR" | "LAN" | "LAS" | ...
  // ### Champions, Items, Runes, Spells
  ChampionId,     // 1 | 2 | 3 | 11 | 12 | 13 | 4 | 5 | 6 | 7 | 8 | 9 | ...
  ChampionKey,    // "Annie" | "Olaf" | "Galio" | "TwistedFate" | "XinZhao" | ...
  ChampionName,   // "Annie" | "Olaf" | "Galio" | "Twisted Fate" | "Xin Zhao" | ...
  ItemId,         // 1001 | 1004 | 1006 | 1011 | 1018 | 1026 | 1027 | 1028 | ...
  ItemName,       // "Boots" | "Faerie Charm" | "Rejuvenation Bead" | "Giant's Belt" | ...
  RuneId,         // 8005 | 8021 | 8010 | 8009 | 9101 | 9111 | 8014 | 8017 | ...
  RuneKey,        // "PressTheAttack" | "PresenceOfMind" | "Conqueror" | ...
  RuneName,       // "Press the Attack" | "Presence of Mind" | "Conqueror" | ...
  StatRuneId,     // 5001 | 5005 | 5007 | 5008 | 5010 | 5011 | 5013
  StatRuneName,   // "Health Scaling" | "Attack Speed" | "Ability Haste" | ...
  RuneTreeId,     // 8000 | 8100 | 8200 | 8400 | 8300
  RuneTreeKey,    // "Precision" | "Domination" | "Sorcery" | "Inspiration" | "Resolve"
  RuneTreeName,   // "Precision" | "Domination" | "Sorcery" | "Inspiration" | "Resolve"
  SpellId,        // 1 | 3 | 11 | 12 | 13 | 4 | 6 | 7 | 14 | 21 | 30 | 31 | ...
  SpellKey,       // "SummonerBoost" | "SummonerExhaust" | "SummonerFlash" | ...
  SpellName,      // "Cleanse" | "Exhaust" | "Flash" | "Ghost" | "Heal" | ...
} from 'lol-constants'

Getter functions

Why make getChampion accept only strict types (i.e. ChampionKey, ChampionId, and ChampionName)?

One clear advantage to this is developer experience and autofilling value. For example, in VS Code it is possible to use the Ctrl + Space shortcut to bring up a menu of all valid function parameter values for the function you are calling. This can lead to quick debugging or otherwise useful code, like so:

import {getSpell} from 'lol-constants'

// ...

let totalFlashCastsInMatch = 0

for (const ptc of participants) {
  // ...

  if (ptc.summoner2Id == getSpell('Flash').id) { // ← Quick access to ID by typing Flash!
    totalFlashCastsInMatch += ptc.summoner2Casts
  }

  // ...
}