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Implements basic shadows. CC #238, @hummingly.
Contrary to the discussion in #238, these are implemented using simple shaders, without even a mask (just relying on the draw order). Implications:
I may leave shadows like this for now, and later implement post-processing only for pop-up menus — though those pop-ups are supposed to be rendered by the system compositor anyway (winit doesn't support this yet).
Forgot to show it in the video, but the under-bar on the edit box now has a small shadow too, but only on hover and focus.