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main.cc
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main.cc
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#include "bvh_node.hpp"
#include "camera.hpp"
#include "materials/dielectric.hpp"
#include "materials/lambertian.hpp"
#include "materials/metal.hpp"
#include "objects/object.hpp"
#include "objects/object_list.hpp"
#include "objects/sphere.hpp"
#include "profiler.hpp"
#define PROFILE_SCOPE(label) \
std::unique_ptr<profiler> _; \
if (profile) \
_ = std::make_unique<profiler>(label);
#define HELP_MSG \
"Usage: ./main [OPTIONS]\n" \
"Options:\n" \
" -n <int> Number of spheres to generate (default: 10)\n" \
" -v Verbose mode\n" \
" -p Profile mode\n" \
" -l <int> Leaf size for BVH construction (default: 5)\n" \
" -w <int> Image width (default: 400)\n" \
" --no-bvh Disable BVH construction\n" \
" -s <int> Samples per pixel (default: 32)\n" \
" -h Print this help message\n"
int main(int argc, char* argv[]) {
int N = 10;
bool verbose = false;
bool profile = false;
bool apply_bvh = true;
bvh_node::LEAF_SIZE = 5;
camera cam;
cam.image_width = 400;
cam.samples_per_pixel = 32;
// Parse command line arguments
for (int i = 1; i < argc; i++)
if (std::string(argv[i]) == "-n")
N = std::stoi(argv[++i]);
else if (std::string(argv[i]) == "-v")
verbose = true;
else if (std::string(argv[i]) == "-p")
profile = true;
else if (std::string(argv[i]) == "-l")
bvh_node::LEAF_SIZE = std::stoi(argv[++i]);
else if (std::string(argv[i]) == "-w")
cam.image_width = std::stoi(argv[++i]);
else if (std::string(argv[i]) == "-s")
cam.samples_per_pixel = std::stoi(argv[++i]);
else if (std::string(argv[i]) == "--no-bvh")
apply_bvh = false;
else if (std::string(argv[i]) == "-h") {
std::cout << HELP_MSG;
return 0;
}
PROFILE_SCOPE("All");
object_list scene;
auto ground_material = make_shared<lambertian>(color(0.5, 0.5, 0.5));
scene.add(make_shared<sphere>(point3(0, -1000, 0), 1000, ground_material));
{
PROFILE_SCOPE("Scene generation");
for (int a = -N; a < N; a++) {
for (int b = -N; b < N; b++) {
auto choose_mat = random_double();
point3 center(
a + 0.9 * random_double(),
0.2,
b + 0.9 * random_double()
);
if ((center - point3(4, 0.2, 0)).length() > 0.9) {
shared_ptr<material> sphere_material;
if (choose_mat < 0.8) {
// diffuse
auto albedo = color::random() * color::random();
sphere_material = make_shared<lambertian>(albedo);
scene.add(
make_shared<sphere>(center, 0.2, sphere_material)
);
} else if (choose_mat < 0.95) {
// metal
auto albedo = color::random(0.5, 1);
auto fuzz = random_double(0, 0.5);
sphere_material = make_shared<metal>(albedo, fuzz);
scene.add(
make_shared<sphere>(center, 0.2, sphere_material)
);
} else {
// glass
sphere_material = make_shared<dielectric>(1.5);
scene.add(
make_shared<sphere>(center, 0.2, sphere_material)
);
}
}
}
}
auto material1 = make_shared<dielectric>(1.5);
scene.add(make_shared<sphere>(point3(0, 1, 0), 1.0, material1));
auto material2 = make_shared<lambertian>(color(0.4, 0.2, 0.1));
scene.add(make_shared<sphere>(point3(-4, 1, 0), 1.0, material2));
auto material3 = make_shared<metal>(color(0.7, 0.6, 0.5), 0.0);
scene.add(make_shared<sphere>(point3(4, 1, 0), 1.0, material3));
}
if (apply_bvh) {
PROFILE_SCOPE("BVH Construction");
scene = object_list(make_shared<bvh_node>(scene));
}
cam.aspect_ratio = 9. / 16.;
cam.max_depth = 8;
cam.vfov = 20;
cam.lookfrom = point3(13, 2, 3);
cam.lookat = point3(0, 0, 0);
cam.vup = vec3(0, 1, 0);
cam.defocus_angle = 0.6;
cam.focus_dist = 10.0;
{
PROFILE_SCOPE("Render");
cam.render(scene, verbose);
}
}