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For path culling currently only the boundary rectangle of the path is culled using opengls scissor methods. The correct culling should/can be implemented with drawing the path to a stencil test buffer and use that for culling.
The text was updated successfully, but these errors were encountered:
For path culling currently only the boundary rectangle of the path is culled using opengls scissor methods. The correct culling should/can be implemented with drawing the path to a stencil test buffer and use that for culling.
The text was updated successfully, but these errors were encountered: