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StyleSheetController.cs
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StyleSheetController.cs
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using System;
using System.Text.RegularExpressions;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEditor;
using UnityEditorInternal;
using System.Linq;
using System.IO;
using System.Collections.Generic;
using Object = UnityEngine.Object;
namespace KS.UnityDarken
{
public class StyleSheetController
{
public StyleSheet Sheet;
public StyleSheetController(StyleSheet style )
{
Sheet = style;
}
//public void InvertColors( )
//{
// var serialized = new SerializedObject(Sheet);
// serialized.Update();
// var colors = serialized.FindProperty("colors");
// if ( colors != null )
// {
// for ( int i = 0; i < colors.arraySize; i++ )
// {
// var property = colors.GetArrayElementAtIndex(i);
// //Debug.Log( $"name: {property.name} color: {property.colorValue}" );
// property.colorValue = Utils.InvertColor( property.colorValue );
// }
// serialized.ApplyModifiedProperties();
// }
//}
public void InvertColorsWithAddition( ColorWithRange[] palette)
{
var serialized = new SerializedObject(Sheet);
serialized.Update();
var colors = serialized.FindProperty("colors");
if ( colors != null )
{
for ( int i = 0; i < colors.arraySize; i++ )
{
var property = colors.GetArrayElementAtIndex(i);
//Debug.Log( $"name: {property.name} color: {property.colorValue}" );
property.colorValue = Utils.InvertColorWithAddition( property.colorValue, palette );
}
serialized.ApplyModifiedProperties();
}
}
public void ReverseInvertColorsWithAddition( ColorWithRange[] palette )
{
var serialized = new SerializedObject(Sheet);
serialized.Update();
var colors = serialized.FindProperty("colors");
if ( colors != null )
{
for ( int i = 0; i < colors.arraySize; i++ )
{
var property = colors.GetArrayElementAtIndex(i);
//Debug.Log( $"name: {property.name} color: {property.colorValue}" );
property.colorValue = Utils.ReverseInvertColorWithAddition( property.colorValue, palette );
}
serialized.ApplyModifiedProperties();
}
}
}
}