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Dabber Survival Game.dme
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Dabber Survival Game.dme
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// DM Environment file for buildingStuff.dme.
// All manual changes should be made outside the BEGIN_ and END_ blocks.
// New source code should be placed in .dm files: choose File/New --> Code File.
// BEGIN_INTERNALS
// END_INTERNALS
// BEGIN_FILE_DIR
#define FILE_DIR .
#define FILE_DIR "icons"
#define FILE_DIR "icons/floors"
#define FILE_DIR "icons/hud"
#define FILE_DIR "icons/mobs"
#define FILE_DIR "icons/obj"
#define FILE_DIR "sound"
// END_FILE_DIR
// BEGIN_PREFERENCES
#define DEBUG
// END_PREFERENCES
// BEGIN_INCLUDE
#include "_game.dm"
#include "skin.dmf"
#include "GameMap.dmm"
#include "code\mobs\AStarPathfinding.dm"
#include "code\mobs\mob.dm"
#include "code\mobs\client\building.dm"
#include "code\mobs\client\client.dm"
#include "code\mobs\client\mouse.dm"
#include "code\mobs\client\music.dm"
#include "code\obj\door.dm"
#include "code\obj\items.dm"
#include "code\obj\lamp.dm"
#include "code\obj\lighting.dm"
#include "code\obj\overlays.dm"
#include "code\obj\trees.dm"
#include "code\subsystem\controller.dm"
#include "code\subsystem\events.dm"
#include "code\subsystem\gamefunctionscheduler.dm"
#include "code\subsystem\mapgen.dm"
#include "code\turfs\turf.dm"
// END_INCLUDE