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Shader status invalid: 0(20) : error C5229: Argument 1 for interpolateAtSample must have no component selection
OpenGL Error(GL_INVALID_OPERATION): initProgram
Temporary fix (valid only for interpolateAtSample)
this means only for gl-400-fbo-multisample and gl-430-direct-state-access-ext
in vert
{
vec2 Texcoord;
//sample vec2 Texcoord;
} Vert;
layout(location = FRAG_COLOR, index = 0) out vec4 Color;
void main()
{
Color = texture(Diffuse, interpolateAtSample(Vert.Texcoord, gl_SampleID));
//Color = texture(Diffuse, Vert.Texcoord);
}
elect86
changed the title
Gl_400_fbo_multisample, Gl_430_direct_state_access_ext
Gl_400_fbo_multisample, Gl_430_direct_state_access_ext, Gl_400_texture_derivative
Feb 5, 2016
interpolateAtSample works on linux, although through recompilation..
GlDebugOutput.messageSent(): GLDebugEvent[ id 0x20092
type Warning: implementation dependent performance
severity Medium: Severe performance/deprecation/other warnings
source GL API
msg Program/shader state performance warning: Fragment Shader is going to be recompiled because the shader key based on GL state mismatches.
when 1455173070857
source 4.5 (Core profile, arb, debug, compat[ES2, ES3, ES31], FBO, hardware) - 4.5.0 NVIDIA 352.79 - hash 0x83be6b]
C and Java fails.
Same for
interpolateAtOffset
probabily nvidia glsl compiler bug
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