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09 Texture Array.kt
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09 Texture Array.kt
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///*
//* Vulkan Example - Texture arrays and instanced rendering
//*
//* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
//*
//* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
//*/
//
//package vulkan.basics
//
//import gli_.Texture2dArray
//import gli_.gli
//import glm_.L
//import glm_.f
//import glm_.func.rad
//import glm_.glm
//import glm_.mat4x4.Mat4
//import glm_.vec2.Vec2
//import glm_.vec3.Vec3
//import glm_.vec4.Vec4
//import kool.bufferBig
//import kool.cap
//import kool.stak
//import org.lwjgl.system.MemoryUtil.*
//import org.lwjgl.vulkan.VkPipelineVertexInputStateCreateInfo
//import org.lwjgl.vulkan.VkVertexInputAttributeDescription
//import org.lwjgl.vulkan.VkVertexInputBindingDescription
//import vkk.*
//import vulkan.VERTEX_BUFFER_BIND_ID
//import vulkan.assetPath
//import vulkan.base.Buffer
//import vulkan.base.Texture
//import vulkan.base.VulkanExampleBase
//import vulkan.base.tools
//import java.nio.ByteBuffer
//
//fun main(args: Array<String>) {
// TextureArray().apply {
// setupWindow()
// initVulkan()
// prepare()
// renderLoop()
// destroy()
// }
//}
//
//class TextureArray : VulkanExampleBase() {
//
// /** Vertex layout for this example */
// object Vertex {
// // float pos[3];
//// float uv[2];
// val size = Vec3.size + Vec2.size
// }
//
// // Number of array layers in texture array
// // Also used as instance count
// var layerCount = 0
// val textureArray = Texture()
//
// object vertices {
// lateinit var inputState: VkPipelineVertexInputStateCreateInfo
// lateinit var bindingDescription: VkVertexInputBindingDescription
// lateinit var attributeDescriptions: VkVertexInputAttributeDescription.Buffer
// }
//
// val vertexBuffer = Buffer()
// val indexBuffer = Buffer()
// var indexCount = 0
//
// val uniformBufferVS = Buffer()
//
// class UboInstanceData {
// // Model matrix
// var model = Mat4()
// // Texture array index
// // Vec4 due to padding
// var arrayIndex = Vec4()
//
// fun to(bytes: ByteBuffer, offset: Int) {
// model.to(bytes, offset)
// bytes.putFloat(offset + Mat4.size, arrayIndex.x)
// }
//
// companion object {
// val size = Mat4.size + Vec4.size
// }
// }
//
// object uboVS {
// // Global matrices
// object matrices : Bufferizable() {
// var projection = Mat4()
// var view = Mat4()
// }
// // Seperate data for each instance
// val instance = ArrayList<UboInstanceData>()
//
// fun prepare() {
// buffer = bufferBig(matrices.size + instance.size * UboInstanceData.size)
// address = memAddress(buffer)
// for (i in instance.indices)
// instance[i].to(buffer, matrices.size + UboInstanceData.size * i)
// }
//
// lateinit var buffer: ByteBuffer
// var address = NULL
// }
//
//
// var pipeline = VkPipeline(NULL)
// var pipelineLayout = VkPipelineLayout(NULL)
// var descriptorSet= VkDescriptorSet (NULL)
// var descriptorSetLayout= VkDescriptorSetLayout (NULL)
//
// init {
// zoom = -15f
// rotationSpeed = 0.25f
// rotation(-15f, 35f, 0f)
// title = "Texture arrays"
//// settings.overlay = true
// }
//
// override fun destroy() {
//
// // Clean up used Vulkan resources
// // Note : Inherited destructor cleans up resources stored in base class
//
// // Clean up texture resources
// device.apply {
// destroyImageView(textureArray.view)
// destroyImage(textureArray.image)
// destroySampler(textureArray.sampler)
// freeMemory(textureArray.deviceMemory)
//
// destroyPipeline(pipeline)
//
// destroyPipelineLayout(pipelineLayout)
// destroyDescriptorSetLayout(descriptorSetLayout)
// }
// vertexBuffer.destroy()
// indexBuffer.destroy()
//
// uniformBufferVS.destroy()
//
// super.destroy()
// }
//
// fun loadTextureArray(filename: String, format: VkFormat) {
//
// val tex2DArray = Texture2dArray(gli.load(filename))
//
// assert(tex2DArray.notEmpty())
//
// textureArray.size(tex2DArray.extent())
// layerCount = tex2DArray.layers()
//
// // Create a host-visible staging buffer that contains the raw image data
//
// val bufferCreateInfo = vk.BufferCreateInfo {
// size = VkDeviceSize(tex2DArray.size.L)
// // This buffer is used as a transfer source for the buffer copy
// usage = VkBufferUsage.TRANSFER_SRC_BIT.i
// sharingMode = VkSharingMode.EXCLUSIVE
// }
// val stagingBuffer = device createBuffer bufferCreateInfo
//
// // Get memory requirements for the staging buffer (alignment, memory type bits)
// val memReqs = device getBufferMemoryRequirements stagingBuffer
// val memAllocInfo = vk.MemoryAllocateInfo {
// allocationSize = memReqs.size
// // Get memory type index for a host visible buffer
// memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT)
// }
// val stagingMemory = device allocateMemory memAllocInfo
// device.bindBufferMemory(stagingBuffer, stagingMemory)
//
// // Copy texture data into staging buffer
// device.mappingMemory(stagingMemory, VkDeviceSize(0), memReqs.size, 0) { data ->
// memCopy(memAddress(tex2DArray.data()), data, tex2DArray.size.L)
// }
//
// // Setup buffer copy regions for array layers
// val bufferCopyRegions = vk.BufferImageCopy(layerCount)
// var offset = VkDeviceSize(0)
//
// for (layer in 0 until layerCount) {
//
// bufferCopyRegions[layer].apply {
// imageSubresource.apply {
// aspectMask = VkImageAspect.COLOR_BIT.i
// mipLevel = 0
// baseArrayLayer = layer
// layerCount = 1
// }
// imageExtent.apply {
// val (w, h) = tex2DArray[layer][0].extent() // TODO BUG
// width = w
// height = h
// depth = 1
// }
// bufferOffset = offset
// }
//
// // Increase offset into staging buffer for next level / face
// offset += tex2DArray[layer][0].size
// }
//
// // Create optimal tiled target image
// val imageCreateInfo = vk.ImageCreateInfo {
// imageType = VkImageType.`2D`
// this.format = format
// mipLevels = 1
// samples = VkSampleCount.`1_BIT`
// tiling = VkImageTiling.OPTIMAL
// sharingMode = VkSharingMode.EXCLUSIVE
// initialLayout = VkImageLayout.UNDEFINED
// extent.set(textureArray.size.x, textureArray.size.y, 1)
// usage = VkImageUsage.TRANSFER_DST_BIT or VkImageUsage.SAMPLED_BIT
// arrayLayers = layerCount
// }
// textureArray.image = device createImage imageCreateInfo
//
// device.getImageMemoryRequirements(textureArray.image, memReqs)
//
// memAllocInfo.allocationSize = memReqs.size
// memAllocInfo.memoryTypeIndex = vulkanDevice.getMemoryType(memReqs.memoryTypeBits, VkMemoryProperty.DEVICE_LOCAL_BIT)
//
// textureArray.deviceMemory = device allocateMemory memAllocInfo
// device.bindImageMemory(textureArray.image, textureArray.deviceMemory)
//
// val copyCmd = super.createCommandBuffer(VkCommandBufferLevel.PRIMARY, true)
//
// // Image barrier for optimal image (target)
// // Set initial layout for all array layers (faces) of the optimal (target) tiled texture
// val subresourceRange = vk.ImageSubresourceRange {
// aspectMask = VkImageAspect.COLOR_BIT.i
// baseMipLevel = 0
// levelCount = 1
// layerCount = [email protected]
// }
// tools.setImageLayout(
// copyCmd,
// textureArray.image,
// VkImageLayout.UNDEFINED,
// VkImageLayout.TRANSFER_DST_OPTIMAL,
// subresourceRange)
//
// // Copy the cube map faces from the staging buffer to the optimal tiled image
// copyCmd.copyBufferToImage(
// stagingBuffer,
// textureArray.image,
// VkImageLayout.TRANSFER_DST_OPTIMAL,
// bufferCopyRegions)
//
// // Change texture image layout to shader read after all faces have been copied
// textureArray.imageLayout = VkImageLayout.SHADER_READ_ONLY_OPTIMAL
// tools.setImageLayout(
// copyCmd,
// textureArray.image,
// VkImageLayout.TRANSFER_DST_OPTIMAL,
// textureArray.imageLayout,
// subresourceRange)
//
// super.flushCommandBuffer(copyCmd, queue, true)
//
// // Create sampler
// val sampler = vk.SamplerCreateInfo {
// magFilter = VkFilter.LINEAR
// minFilter = VkFilter.LINEAR
// mipmapMode = VkSamplerMipmapMode.LINEAR
// addressModeU = VkSamplerAddressMode.CLAMP_TO_EDGE
// addressModeV = addressModeU
// addressModeW = addressModeU
// mipLodBias = 0f
// maxAnisotropy = 8f
// compareOp = VkCompareOp.NEVER
// minLod = 0f
// maxLod = 0f
// borderColor = VkBorderColor.FLOAT_OPAQUE_WHITE
// }
// textureArray.sampler = device createSampler sampler
//
// // Create image view
// val view = vk.ImageViewCreateInfo {
// viewType = VkImageViewType.`2D_ARRAY`
// this.format = format
// components(VkComponentSwizzle.R, VkComponentSwizzle.G, VkComponentSwizzle.B, VkComponentSwizzle.A)
// this.subresourceRange.apply {
// set(VkImageAspect.COLOR_BIT.i, 0, 1, 0, 1)
// layerCount = [email protected] // TODO move in ::set
// levelCount = 1
// }
// image = textureArray.image
// }
// textureArray.view = device createImageView view
//
// // Clean up staging resources
// device freeMemory stagingMemory
// device destroyBuffer stagingBuffer
// }
//
// fun loadTextures() {
// // Vulkan core supports three different compressed texture formats
// // As the support differs between implemementations we need to check device features and select a proper format and file
// val (filename, format) = when {
// deviceFeatures.textureCompressionBC -> "texturearray_bc3_unorm.ktx" to VkFormat.BC3_UNORM_BLOCK
// deviceFeatures.textureCompressionASTC_LDR -> "texturearray_astc_8x8_unorm.ktx" to VkFormat.ASTC_8x8_UNORM_BLOCK
// deviceFeatures.textureCompressionETC2 -> "texturearray_etc2_unorm.ktx" to VkFormat.ETC2_R8G8B8_UNORM_BLOCK
// else -> tools.exitFatal("Device does not support any compressed texture format!", ERROR_FEATURE_NOT_PRESENT)
// }
// loadTextureArray("$assetPath/textures/$filename", format)
// }
//
// override fun buildCommandBuffers() {
//
// val cmdBufInfo = vk.CommandBufferBeginInfo()
//
// val clearValues = vk.ClearValue(2).also {
// it[0].color(defaultClearColor)
// it[1].depthStencil.set(1f, 0)
// }
// val renderPassBeginInfo = vk.RenderPassBeginInfo {
// renderPass = [email protected]
// renderArea.apply {
// offset.set(0, 0)
// extent.set(size.x, size.y)
// }
// this.clearValues = clearValues
// }
// for (i in drawCmdBuffers.indices) {
// // Set target frame buffer
// renderPassBeginInfo.framebuffer(frameBuffers[i].L) // TODO BUG
//
// drawCmdBuffers[i].apply {
//
// begin(cmdBufInfo)
//
// beginRenderPass(renderPassBeginInfo, VkSubpassContents.INLINE)
//
// setViewport(size)
// setScissor(size)
//
// bindDescriptorSets(VkPipelineBindPoint.GRAPHICS, pipelineLayout, descriptorSet)
// bindPipeline(VkPipelineBindPoint.GRAPHICS, pipeline)
//
// bindVertexBuffers(VERTEX_BUFFER_BIND_ID, vertexBuffer.buffer)
// bindIndexBuffer(indexBuffer.buffer, VkDeviceSize(0), VkIndexType.UINT32)
//
// drawIndexed(indexCount, layerCount, 0, 0, 0)
//
// endRenderPass()
//
// end()
// }
// }
// }
//
// fun generateQuad() = stak {
// // Setup vertices for a single uv-mapped quad made from two triangles
// val vertices = it.floats(
// +2.5f, +2.5f, 0f, 1f, 1f,
// -2.5f, +2.5f, 0f, 0f, 1f,
// -2.5f, -2.5f, 0f, 0f, 0f,
// +2.5f, -2.5f, 0f, 1f, 0f)
//
// // Setup indices
// val indices = it.ints(0, 1, 2, 2, 3, 0)
// indexCount = indices.cap
//
// // Create buffers
// // For the sake of simplicity we won't stage the vertex data to the gpu memory
// // Vertex buffer
// vulkanDevice.createBuffer(
// VkBufferUsage.VERTEX_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// vertexBuffer,
// vertices)
// // Index buffer
// vulkanDevice.createBuffer(
// VkBufferUsage.INDEX_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// indexBuffer,
// indices)
// }
//
// fun setupVertexDescriptions() {
// // Binding description
// vertices.bindingDescription = vk.VertexInputBindingDescription(VERTEX_BUFFER_BIND_ID, Vertex.size, VkVertexInputRate.VERTEX)
//
// // Attribute descriptions
// // Describes memory layout and shader positions
// vertices.attributeDescriptions = vk.VertexInputAttributeDescription(
// // Location 0 : Position
// VERTEX_BUFFER_BIND_ID, 0, VkFormat.R32G32B32_SFLOAT, 0,
// // Location 1 : Texture coordinates
// VERTEX_BUFFER_BIND_ID, 1, VkFormat.R32G32_SFLOAT, Vec3.size)
//
// vertices.inputState = vk.PipelineVertexInputStateCreateInfo {
// vertexBindingDescription = vertices.bindingDescription
// vertexAttributeDescriptions = vertices.attributeDescriptions
// }
// }
//
// fun setupDescriptorPool() {
//
// val poolSizes = vk.DescriptorPoolSize(
// VkDescriptorType.UNIFORM_BUFFER, 1,
// VkDescriptorType.COMBINED_IMAGE_SAMPLER, 1)
//
// val descriptorPoolInfo = vk.DescriptorPoolCreateInfo(poolSizes, 2)
//
// descriptorPool = device createDescriptorPool descriptorPoolInfo
// }
//
// fun setupDescriptorSetLayout() {
//
// val setLayoutBindings = vk.DescriptorSetLayoutBinding(
// // Binding 0 : Vertex shader uniform buffer
// VkDescriptorType.UNIFORM_BUFFER, VkShaderStage.VERTEX_BIT.i, 0,
// // Binding 1 : Fragment shader image sampler (texture array)
// VkDescriptorType.COMBINED_IMAGE_SAMPLER, VkShaderStage.FRAGMENT_BIT.i, 1)
//
// val descriptorLayout = vk.DescriptorSetLayoutCreateInfo(setLayoutBindings)
//
// descriptorSetLayout = device createDescriptorSetLayout descriptorLayout
//
// val pipelineLayoutCreateInfo = vk.PipelineLayoutCreateInfo(descriptorSetLayout)
//
// pipelineLayout = device createPipelineLayout pipelineLayoutCreateInfo
// }
//
// fun setupDescriptorSet() {
//
// val allocInfo = vk.DescriptorSetAllocateInfo(descriptorPool, descriptorSetLayout)
//
// descriptorSet = device allocateDescriptorSets allocInfo
//
// // Image descriptor for the texture array
// val textureDescriptor = vk.DescriptorImageInfo(textureArray.sampler, textureArray.view, textureArray.imageLayout)
//
// val writeDescriptorSets = vk.WriteDescriptorSet(
// // Binding 0 : Vertex shader uniform buffer
// descriptorSet, VkDescriptorType.UNIFORM_BUFFER, 0, uniformBufferVS.descriptor,
// // Binding 1 : Fragment shader cubemap sampler
// descriptorSet, VkDescriptorType.COMBINED_IMAGE_SAMPLER, 1, textureDescriptor)
//
// device updateDescriptorSets writeDescriptorSets
// }
//
// fun preparePipelines() {
//
// val inputAssemblyState = vk.PipelineInputAssemblyStateCreateInfo(VkPrimitiveTopology.TRIANGLE_LIST, 0, false)
//
// val rasterizationState = vk.PipelineRasterizationStateCreateInfo(VkPolygonMode.FILL, VkCullMode.NONE.i, VkFrontFace.COUNTER_CLOCKWISE)
//
// val blendAttachmentState = vk.PipelineColorBlendAttachmentState(0xf, false)
//
// val colorBlendState = vk.PipelineColorBlendStateCreateInfo(blendAttachmentState)
//
// val depthStencilState = vk.PipelineDepthStencilStateCreateInfo(true, true, VkCompareOp.LESS_OR_EQUAL)
//
// val viewportState = vk.PipelineViewportStateCreateInfo(1, 1)
//
// val multisampleState = vk.PipelineMultisampleStateCreateInfo(VkSampleCount.`1_BIT`)
//
// val dynamicStateEnables = listOf(VkDynamicState.VIEWPORT, VkDynamicState.SCISSOR)
// val dynamicState = vk.PipelineDynamicStateCreateInfo(dynamicStateEnables)
//
// // Instacing pipeline
// // Load shaders
// val shaderStages = vk.PipelineShaderStageCreateInfo(2).also {
// it[0].loadShader("$assetPath/shaders/texturearray/instancing.vert.spv", VkShaderStage.VERTEX_BIT)
// it[1].loadShader("$assetPath/shaders/texturearray/instancing.frag.spv", VkShaderStage.FRAGMENT_BIT)
// }
// val pipelineCreateInfo = vk.GraphicsPipelineCreateInfo(pipelineLayout, renderPass).also {
// it.vertexInputState = vertices.inputState
// it.inputAssemblyState = inputAssemblyState
// it.rasterizationState = rasterizationState
// it.colorBlendState = colorBlendState
// it.multisampleState = multisampleState
// it.viewportState = viewportState
// it.depthStencilState = depthStencilState
// it.dynamicState = dynamicState
// it.stages = shaderStages
// }
// pipeline = device.createGraphicsPipelines(pipelineCache, pipelineCreateInfo)
// }
//
// fun prepareUniformBuffers() {
//
// for (i in 0 until layerCount)
// uboVS.instance += UboInstanceData()
//
// val uboSize = uboVS.matrices.size + layerCount * UboInstanceData.size
//
// // Vertex shader uniform buffer block
// vulkanDevice.createBuffer(
// VkBufferUsage.UNIFORM_BUFFER_BIT.i,
// VkMemoryProperty.HOST_VISIBLE_BIT or VkMemoryProperty.HOST_COHERENT_BIT,
// uniformBufferVS,
// VkDeviceSize(uboSize.L))
//
// // Array indices and model matrices are fixed
// val offset = -1.5f
// val center = (layerCount * offset) / 2
// for (i in 0 until layerCount) {
// // Instance model matrix
// uboVS.instance[i].model = glm.translate(Mat4(1f), 0f, i * offset - center, 0f)
// .rotateAssign(60f.rad, 1f, 0f, 0f)
// // Instance texture array index
// uboVS.instance[i].arrayIndex.x = i.f
// }
//
// // Update instanced part of the uniform buffer
// val dataOffset = VkDeviceSize(uboVS.matrices.size.L)
// val dataSize = VkDeviceSize(layerCount * UboInstanceData.size.L)
// uboVS.prepare()
// device.mappingMemory(uniformBufferVS.memory, dataOffset, dataSize, 0) { data ->
// memCopy(uboVS.address + dataOffset, data, dataSize)
// }
//
// // Map persistent
// uniformBufferVS.map()
//
// updateUniformBufferMatrices()
// }
//
// fun updateUniformBufferMatrices() {
//
// // Only updates the uniform buffer block part containing the global matrices
//
// // Projection
// uboVS.matrices.projection = glm.perspective(60f.rad, size.aspect, 0.001f, 256f)
//
// // View
// uboVS.matrices.view = glm.translate(Mat4(1f), 0f, -1f, zoom)
// .rotateAssign(rotation.x.rad, 1f, 0f, 0f)
// .rotateAssign(rotation.y.rad, 0f, 1f, 0f)
// .rotateAssign(rotation.z.rad, 0f, 0f, 1f)
//
// // Only update the matrices part of the uniform buffer
// uboVS.matrices to uniformBufferVS.mapped
// }
//
// fun draw() {
//
// super.prepareFrame()
//
// submitInfo.commandBuffer = drawCmdBuffers[currentBuffer]
// queue submit submitInfo
//
// super.submitFrame()
// }
//
// override fun prepare() {
//
// super.prepare()
// loadTextures()
// setupVertexDescriptions()
// generateQuad()
// prepareUniformBuffers()
// setupDescriptorSetLayout()
// preparePipelines()
// setupDescriptorPool()
// setupDescriptorSet()
// buildCommandBuffers()
// prepared = true
// window.show()
// }
//
// override fun render() {
// if (!prepared)
// return
// draw()
// }
//
// override fun viewChanged() = updateUniformBufferMatrices()
//}