Question: Working with trex
#78
Replies: 3 comments 1 reply
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@umbopepato since you moved this to a discussion, would be cool if you interacted a bit. comes off a bit odd otherwise. |
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Hey @shellscape, glad you like Velociraptor 😊 Trex is really cool! I understand that using two different CLIs for dependency management and script running may be a bit cumbersome, but it's also true that their configuration syntax and run CLI command are very similar to vr's: in simple cases adding vr to the tooling is only a matter of renaming In any case, suggestions are welcome! |
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I completely understand. Thank you for sharing your thoughts. I'll work on implementing your suggestions and will report back. |
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Heyo. I'm new to Deno and have been doing homework about equivalents to my favorite and oft used Node features for tooling and DX. I'm really liking what you all have setup with this project. In my readings I also stumbled across
trex
. If you aren't already aware of it, its main usefulness is in managing import maps, which as a first-version Node user, is appealing for the import DX. It also purports to support some assemblance of NPM scripts. However, I findvr
s approach and feature set more appealing around scripts.To that end, do the userbase / maintainers have any thoughts on novel approachs for streamlining use of
trex
for its import maps along sidevr
without having to require my peers to add another CLI command to their muscle memory?Beta Was this translation helpful? Give feedback.
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