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common-controller-scripts.js
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common-controller-scripts.js
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// Functions common to all controllers go in this file
// ----------------- Prototype enhancements ---------------------
// Returns an ASCII byte array for the string
String.prototype.toInt = function() {
var a = new Array()
for (var i = 0; i < this.length; i++) {
a[i] = this.charCodeAt(i)
}
return a
}
// ----------------- Function overloads ---------------------
// Causes script print() calls to appear in the log file as well
print = function(string) {
engine.log(string)
}
printObject = function(obj, maxdepth) {
print(stringifyObject(obj, maxdepth))
}
stringifyObject = function(obj, maxdepth, checked, prefix) {
if (!maxdepth)
maxdepth = 2
try {
return JSON.stringify(obj, null, maxdepth)
} catch (e) {
if (!checked)
checked = []
if (!prefix)
prefix = ""
if (maxdepth > 0 && typeof obj === "object" && obj !== null && Object.getPrototypeOf(obj) !== "" && !arrayContains(checked, obj)) {
checked.push(obj)
var output = "{\n"
for (var property in obj) {
var value = obj[property]
if (typeof value === "function")
continue
output += prefix + property + ": " + stringifyObject(value, maxdepth - 1, checked, prefix + " ") + "\n"
}
return output + prefix.substr(2) + "}"
}
}
return obj
}
arrayContains = function(array, elem) {
for (var i = 0; i < array.length; i++) {
if (array[i] === elem)
return true
}
return false
}
// ----------------- Generic functions ---------------------
secondstominutes = function(secs) {
var m = (secs / 60) | 0
return (m < 10 ? "0" + m : m)
+ ":"
+ ((secs %= 60) < 10 ? "0" + secs : secs)
}
msecondstominutes = function(msecs) {
var m = (msecs / 60000) | 0
msecs %= 60000
var secs = (msecs / 1000) | 0
msecs %= 1000
msecs = Math.round(msecs * 100 / 1000)
if (msecs === 100)
msecs = 99
return (m < 10 ? "0" + m : m)
+ ":"
+ (secs < 10 ? "0" + secs : secs)
+ "."
+ (msecs < 10 ? "0" + msecs : msecs)
}
script = function() {
}
// DEPRECATED -- use script.midiDebug() instead
script.debug = function(channel, control, value, status, group) {
print("Warning: script.debug() is deprecated. Use script.midiDebug() instead.")
script.midiDebug(channel, control, value, status, group)
}
// DEPRECATED -- use script.midiPitch() instead
script.pitch = function(LSB, MSB, status) {
print("Warning: script.pitch() is deprecated. Use script.midiPitch() instead.")
return script.midiPitch(LSB, MSB, status)
}
// DEPRECATED -- use script.absoluteLin() instead
script.absoluteSlider = function(group, key, value, low, high, min, max) {
print("Warning: script.absoluteSlider() is deprecated. Use engine.setValue(group, key, script.absoluteLin(...)) instead.")
engine.setValue(group, key, script.absoluteLin(value, low, high, min, max))
}
script.midiDebug = function(channel, control, value, status, group) {
print("Script.midiDebug - channel: 0x" + channel.toString(16) +
" control: 0x" + control.toString(16) + " value: 0x" + value.toString(16) +
" status: 0x" + status.toString(16) + " group: " + group)
}
// Returns the deck number of a "ChannelN" or "SamplerN" group
script.deckFromGroup = function(group) {
var deck = 0
if (group.substring(2, 8) == "hannel") {
// Extract deck number from the group text
deck = group.substring(8, group.length - 1)
}
/*
else if (group.substring(2,8)=="ampler") {
// Extract sampler number from the group text
deck = group.substring(8,group.length-1);
}
*/
return parseInt(deck)
}
/* -------- ------------------------------------------------------
script.bindConnections
Purpose: Binds multiple controls at once. See an example in Pioneer-DDJ-SB-scripts.js
Input: The group whose controls are to be bound and an object
(controlstToFunctions) where the properties' names are
controls names and the values are the functions those
controls will be bound to.
Output: none
-------- ------------------------------------------------------ */
script.bindConnections = function(group, controlsToFunctions, remove) {
var control
remove = (remove === undefined) ? false : remove
for (control in controlsToFunctions) {
engine.connectControl(group, control, controlsToFunctions[control], remove)
if (!remove) {
engine.trigger(group, control)
}
}
}
/* -------- ------------------------------------------------------
script.toggleControl
Purpose: Toggles an engine value
Input: Group and control names
Output: none
-------- ------------------------------------------------------ */
script.toggleControl = function(group, control) {
engine.setValue(group, control, !(engine.getValue(group, control)))
}
/* -------- ------------------------------------------------------
script.toggleControl
Purpose: Triggers an engine value and resets it back to 0 after a delay
This is helpful for mapping encoder turns to controls that are
represented by buttons in skins so the skin button lights up
briefly but does not stay lit.
Input: Group and control names, delay in milliseconds (optional)
Output: none
-------- ------------------------------------------------------ */
script.triggerControl = function(group, control, delay) {
if (typeof delay !== "number") {
delay = 200
}
engine.setValue(group, control, 1)
engine.beginTimer(delay, function() {
engine.setValue(group, control, 0)
}, true)
}
/* -------- ------------------------------------------------------
script.absoluteLin
Purpose: Maps an absolute linear control value to a linear Mixxx control
value (like Volume: 0..1)
Input: Control value (e.g. a knob,) MixxxControl values for the lowest and
highest points, lowest knob value, highest knob value
(Default knob values are standard MIDI 0..127)
Output: MixxxControl value corresponding to the knob position
-------- ------------------------------------------------------ */
script.absoluteLin = function(value, low, high, min, max) {
if (!min) {
min = 0
}
if (!max) {
max = 127
}
if (value <= min) {
return low
} else if (value >= max) {
return high
} else {
return ((((high - low) / (max - min)) * (value - min)) + low)
}
}
/* -------- ------------------------------------------------------
script.absoluteLinInverse
Purpose: Maps a linear Mixxx control value (like balance: -1..1) to an absolute linear value
(inverse of the above function)
Input: Control value (e.g. a knob,) MixxxControl values for the lowest and
highest points, lowest knob value, highest knob value
(Default knob values are standard MIDI 0..127)
Output: Linear value corresponding to the knob position
-------- ------------------------------------------------------ */
script.absoluteLinInverse = function(value, low, high, min, max) {
if (!min) {
min = 0
}
if (!max) {
max = 127
}
var result = (((value - low) * (max - min)) / (high - low)) + min
if (result < min) {
return min
} else if (result > max) {
return max
} else {
return result
}
}
/* -------- ------------------------------------------------------
script.absoluteNonLin
Purpose: Maps an absolute linear control value to a non-linear Mixxx control
value (like EQs: 0..1..4)
Input: Control value (e.g. a knob,) MixxxControl values for the lowest,
middle, and highest points, lowest knob value, highest knob value
(Default knob values are standard MIDI 0..127)
Output: MixxxControl value corresponding to the knob position
-------- ------------------------------------------------------ */
script.absoluteNonLin = function(value, low, mid, high, min, max) {
if (!min) {
min = 0
}
if (!max) {
max = 127
}
var center = (max - min) / 2
if (value == center || value == Math.round(center)) {
return mid
} else if (value < center) {
return low + (value / (center / (mid - low)))
} else {
return mid + ((value - center) / (center / (high - mid)))
}
}
/* -------- ------------------------------------------------------
script.absoluteNonLinInverse
Purpose: Maps a non-linear Mixxx control to an absolute linear value (inverse of the above function).
Helpful for sending MIDI messages to controllers and comparing non-linear Mixxx controls to incoming MIDI values.
Input: MixxxControl value; lowest, middle, and highest MixxxControl value;
bottom of output range, top of output range. (Default output range is standard MIDI 0..127)
Output: MixxxControl value scaled to output range
-------- ------------------------------------------------------ */
script.absoluteNonLinInverse = function(value, low, mid, high, min, max) {
if (!min) {
min = 0
}
if (!max) {
max = 127
}
var center = (max - min) / 2
var result
if (value == mid) {
return center
} else if (value < mid) {
result = (center / (mid - low)) * (value - low)
} else {
result = center + (center / (high - mid)) * (value - mid)
}
if (result < min) {
return min
} else if (result > max) {
return max
} else {
return result
}
}
/* -------- ------------------------------------------------------
script.crossfaderCurve
Purpose: Adjusts the cross-fader's curve using a hardware control
Input: Current value of the hardware control, min and max values for that control
Output: none
-------- ------------------------------------------------------ */
script.crossfaderCurve = function(value, min, max) {
if (engine.getValue("[Mixer Profile]", "xFaderMode") == 1) {
// Constant Power
engine.setValue("[Mixer Profile]", "xFaderCalibration", script.absoluteLin(value, 0.5, 0.962, min, max))
} else {
// Additive
engine.setValue("[Mixer Profile]", "xFaderCurve", script.absoluteLin(value, 1, 2, min, max))
}
}
/* -------- ------------------------------------------------------
script.loopMove
Purpose: Moves the current loop by the specified number of beats (default 1/2)
in the specified direction (positive is forwards and is the default)
If the current loop length is shorter than the requested move distance,
it's only moved a distance equal to its length.
Input: MixxxControl group, direction to move, number of beats to move
Output: none
-------- ------------------------------------------------------ */
script.loopMove = function(group, direction, numberOfBeats) {
if (!numberOfBeats || numberOfBeats == 0) numberOfBeats = 0.5
if (direction < 0) {
engine.setValue(group, "loop_move", -numberOfBeats)
} else {
engine.setValue(group, "loop_move", numberOfBeats)
}
}
/* -------- ------------------------------------------------------
script.midiPitch
Purpose: Takes the value from a little-endian 14-bit MIDI pitch
wheel message and returns the value for a "rate" (pitch
slider) Mixxx control
Input: Least significant byte, most sig. byte, MIDI status byte
Output: Value for a "rate" control, or false if the input MIDI
message was not a Pitch message (0xE#)
-------- ------------------------------------------------------ */
// TODO: Is this still useful now that MidiController.cpp properly handles these?
script.midiPitch = function(LSB, MSB, status) {
if ((status & 0xF0) !== 0xE0) { // Mask the upper nybble so we can check the opcode regardless of the channel
print("Script.midiPitch: Error, not a MIDI pitch (0xEn) message: " + status)
return false
}
var value = (MSB << 7) | LSB // Construct the 14-bit number
// Range is 0x0000..0x3FFF center @ 0x2000, i.e. 0..16383 center @ 8192
var rate = (value - 8192) / 8191
// print("Script.Pitch: MSB="+MSB+", LSB="+LSB+", value="+value+", rate="+rate);
return rate
}
/* -------- ------------------------------------------------------
script.spinback
Purpose: wrapper around engine.spinback() that can be directly mapped
from xml for a spinback effect
e.g: <key>script.spinback</key>
Input: channel, control, value, status, group, factor (optional), start rate (optional)
Output: none
-------- ------------------------------------------------------ */
script.spinback = function(channel, control, value, status, group, factor, rate) {
// if brake is called without defined factor and rate, reset to defaults
if (factor === undefined) {
factor = 1
}
// if brake is called without defined rate, reset to default
if (rate === undefined) {
rate = -10
}
// disable on note-off or zero value note/cc
engine.spinback(parseInt(group.substring(8, 9)), ((status & 0xF0) !== 0x80 && value > 0), factor, rate)
}
/* -------- ------------------------------------------------------
script.brake
Purpose: wrapper around engine.brake() that can be directly mapped
from xml for a brake effect
e.g: <key>script.brake</key>
Input: channel, control, value, status, group, factor (optional)
Output: none
-------- ------------------------------------------------------ */
script.brake = function(channel, control, value, status, group, factor) {
// if brake is called without factor defined, reset to default
if (factor === undefined) {
factor = 1
}
// disable on note-off or zero value note/cc, use default decay rate '1'
engine.brake(parseInt(group.substring(8, 9)), ((status & 0xF0) !== 0x80 && value > 0), factor)
}
/* -------- ------------------------------------------------------
script.softStart
Purpose: wrapper around engine.softStart() that can be directly mapped
from xml to start and accelerate a deck from zero to full rate
defined by pitch slider, can also interrupt engine.brake()
e.g: <key>script.softStart</key>
Input: channel, control, value, status, group, acceleration factor (optional)
Output: none
-------- ------------------------------------------------------ */
script.softStart = function(channel, control, value, status, group, factor) {
// if softStart is called without factor defined, reset to default
if (factor === undefined) {
factor = 1
}
// disable on note-off or zero value note/cc, use default increase rate '1'
engine.softStart(parseInt(group.substring(8, 9)), ((status & 0xF0) !== 0x80 && value > 0), factor)
}
// bpm - Used for tapping the desired BPM for a deck
bpm = function() {
}
bpm.tapTime = 0.0
bpm.tap = [] // Tap sample values
/* -------- ------------------------------------------------------
bpm.tapButton
Purpose: Sets the tempo of the track on a deck by tapping the desired beats,
useful for manually synchronizing a track to an external beat.
(This only works if the track's detected BPM value is correct.)
Call this each time the tap button is pressed.
Input: Mixxx deck to adjust
Output: -
-------- ------------------------------------------------------ */
bpm.tapButton = function(deck) {
var now = new Date() / 1000 // Current time in seconds
var tapDelta = now - bpm.tapTime
bpm.tapTime = now
if (tapDelta > 2.0) { // reset if longer than two seconds between taps
bpm.tap = []
return
}
bpm.tap.push(60 / tapDelta)
if (bpm.tap.length > 8) bpm.tap.shift() // Keep the last 8 samples for averaging
var sum = 0
for (i = 0; i < bpm.tap.length; i++) {
sum += bpm.tap[i]
}
var average = sum / bpm.tap.length
var fRateScale = average / engine.getValue("[Channel" + deck + "]", "bpm")
// Adjust the rate:
fRateScale = (fRateScale - 1.) / engine.getValue("[Channel" + deck + "]", "rateRange")
engine.setValue("[Channel" + deck + "]", "rate", fRateScale * engine.getValue("[Channel" + deck + "]", "rate_dir"))
// print("Script: BPM="+average+" setting to "+fRateScale);
}
// ----------------- Common regular expressions --------------------------
script.samplerRegEx = /^\[Sampler(\d+)\]$/
script.channelRegEx = /^\[Channel(\d+)\]$/
script.eqRegEx = /^\[EqualizerRack1_(\[.*\])_Effect1\]$/
script.quickEffectRegEx = /^\[QuickEffectRack1_(\[.*\])\]$/
script.effectUnitRegEx = /^\[EffectRack1_EffectUnit(\d+)\]$/
script.individualEffectRegEx = /^\[EffectRack1_EffectUnit(\d+)_Effect(\d+)\]$/
// ----------------- Object definitions --------------------------
ButtonState = {"released": 0x00, "pressed": 0x7F}
LedState = {"off": 0x00, "on": 0x7F}
//Controller
function Controller() {
this.group = "[Master]"
this.Controls = []
this.Buttons = []
}
Controller.prototype.addButton = function(buttonName, button, eventHandler) {
if (eventHandler) {
var executionEnvironment = this
handler = function(value) {
button.state = value
executionEnvironment[eventHandler](value)
}
button.handler = handler
}
this.Buttons[buttonName] = button
}
Controller.prototype.setControlValue = function(control, value) {
this.Controls[control].setValue(this.group, value)
}
//Button
Button = function(controlId) {
this.controlId = controlId
this.state = ButtonState.released
}
Button.prototype.handleEvent = function(value) {
this.handler(value)
}
//Control
Control = function(mappedFunction, softMode) {
// These defaults are for MIDI controllers
this.minInput = 0
this.midInput = 0x3F
this.maxInput = 0x7F
// ----
this.minOutput = -1.0
this.midOutput = 0.0
this.maxOutput = 1.0
this.mappedFunction = mappedFunction
this.softMode = softMode
this.maxJump = 10
}
Control.prototype.setValue = function(group, inputValue) {
var outputValue = 0
if (inputValue <= this.midInput) {
outputValue = this.minOutput + ((inputValue - this.minInput) / (this.midInput - this.minInput)) * (this.midOutput - this.minOutput)
} else {
outputValue = this.midOutput + ((inputValue - this.midInput) / (this.maxInput - this.midInput)) * (this.maxOutput - this.midOutput)
}
if (this.softMode) {
var currentValue = engine.getValue(group, this.mappedFunction)
var currentRelative = 0.0
if (currentValue <= this.midOutput) {
currentRelative = this.minInput + ((currentValue - this.minOutput) / (this.midOutput - this.minOutput)) * (this.midInput - this.minInput)
} else {
currentRelative = this.midInput + ((currentValue - this.midOutput) / (this.maxOutput - this.midOutput)) * (this.maxInput - this.midInput)
}
if (inputValue > currentRelative - this.maxJump && inputValue < currentRelative + this.maxJump) {
engine.setValue(group, this.mappedFunction, outputValue)
}
} else {
engine.setValue(group, this.mappedFunction, outputValue)
}
}
//Deck
Deck = function(deckNumber, group) {
this.deckNumber = deckNumber
this.group = group
this.Buttons = []
}
Deck.prototype.setControlValue = Controller.prototype.setControlValue
Deck.prototype.addButton = Controller.prototype.addButton
// ----------------- END Object definitions ----------------------