The clone of "Storybook" for Blazor, a frontend workshop for building UI components and pages in isolation.
The "Blazing Story" is built on almost 100% Blazor native (except only a few JavaScript helper codes), so you don't have to care about npm
, package.json
, webpack
, and any JavaScript/TypeScript code. You can create a UI catalog application on the Blazor way!
You can try it out from the live demonstration site at the following link: https://jsakamoto.github.io/BlazingStory/
For the example scenario, you already have a Blazor WebAssembly application project, "MyBlazorWasmApp1", that includes the "Button" component.
Note
Blazing Story supports Blazor Server application projects as well as Blazor WebAssembly application projects.
📂 (working directory)
+ 📄 MyBlazorWasmApp1.sln
+ 📂 MyBlazorWasmApp1
+ 📄 MyBlazorWasmApp1.csproj
+ ...
+ 📂 Components
+ 📄 Button.razor
+ ...
Close all Visual Studio IDE instances (if you use Visual Studio IDE), and install the "Blazing Story" project template with the following command. (This installation instruction is enough to execute once in your development environment.)
dotnet new install BlazingStory.ProjectTemplates
Open the solution file (.sln) with Visual Studio, and add a new "Blazing Story (WebAssembly App)" project from the project templates. (In this example scenario, we named it "MyBlazorWasmApp1.Stories")
Note
If you are working on a Blazor Server application project, you should add a new "Blazing Story (Server App)" project instead of the "Blazing Story (WebAssembly App)" project.
If you are working on dotnet CLI, you can do that with the following commands in a terminal.
Note
Please remind again that this example scenario assumes that there is already a solution file (.sln) in the current directory with an existing Blazor WebAssembly app project.
# Create a new Blazing Story app
dotnet new blazingstorywasm -n MyBlazorWasmApp1.Stories
# Add the Blazing Story app project to the solution
dotnet sln add ./MyBlazorWasmApp1.Stories/
Note
If you are working on a Blazor Server application project, you should do the dotnet new blazingstoryserver
command.
The file layout will be the following tree.
📂 (working directory)
+ 📄 MyBlazorWasmApp1.sln
+ 📂 MyBlazorWasmApp1
+ ...
+ 📂 MyBlazorWasmApp1.Stories
+ 📄 MyBlazorWasmApp1.Stories.csproj✨ 👈 Add this
Next, add a project reference in the Blazing Story App project "MyBlazorWasmApp1.Stories" that refers to the Blazor WebAssembly app project "MyBlazorWasmApp1".
If you are working on dotnet CLI, you can do that with the following commands in a terminal.
dotnet add ./MyBlazorWasmApp1.Stories reference ./MyBlazorWasmApp1
📂 (working directory)
+ 📄 MyBlazorWasmApp1.sln
+ 📂 MyBlazorWasmApp1 <--- refers --+
+ ... |
+ 📂 MyBlazorWasmApp1.Stories ------+
+ ...
Add a new "stories" file to the Blazing Story App project "MyBlazorWasmApp1.Stories".
A "stories" file is a normal Razor Component file (.razor), but it is annotated with the [Stories]
attribute and includes a markup of the <Stories>
component. There is no restriction on file layout of "stories" files, but usually, we place it in the "Stories" subfolder.
Warning
Currently, The file name of the "stories" files must end with ".stories.razor". This is a requirement of the naming convention for available the "Show code" feature in the "Docs" pages.
In this example scenario, we are going to write a "stories" for the Button
component lived in the "MyBlazorWasmApp1" project, so we would add a new story file named "Button.stories.razor" in the "Stories" subfolder where is under the "MyBlazorWasmApp1.Stories" project.
📂 (working directory)
+ 📄 MyBlazorWasmApp1.sln
+ 📂 MyBlazorWasmApp1
+ ...
+ 📂 MyBlazorWasmApp1.Stories
+ 📄 MyBlazorWasmApp1.Stories.csproj
+ 📂 Stories
+ 📄 Button.stories.razor✨ 👈 Add this
Implement a stories.
The "Button.stories.razor" would be like the below.
@using MyBlazorWasmApp1.Components
@attribute [Stories("Components/Button")]
<Stories TComponent="Button">
<Story Name="Primary">
<Template>
<Button Label="Button" Primary="true" @attributes="context.Args" />
</Template>
</Story>
</Stories>
If you are working on Visual Studio, right-click the "MyBlazorWasmApp1.Stories" project in the solution explorer to show the context menu, click the "Set as Startup Project" menu item, and hit the Ctrl
+ F5
key.
If you are working on dotnet CLI, you can do that with the following commands in a terminal.
dotnet run --project ./MyBlazorWasmApp1.Stories
Then you will see the clone of the "Storybook" built on Blazor! 🎉
- The
[Stories]
attribute on a Razor component indicates to the Blazing Story runtime that the Razor component will include stories. - The slash-separated title string of the parameter of the
[Stories]
attribute configures the navigation tree and represents the title of the stories container (we called it "Component"). - The
<Stories>
component indicates to the Blazing Story runtime what is the target component of the story with itsTComponent
type parameter. The "Controls" panel will be built from this component-type information. - The
<Stories>
component can include one or more<Story>
components. The<Story>
component has theName
parameter, which will be shown in the sidebar navigation tree to identify each story. - The
<Template>
render fragment parameter inside the<Story>
component will be rendered in the canvas area when that story is selected in the sidebar navigation tree. - The Blazing Story runtime passes the parameters users inputted from the "Control" panel through the
context.Args
inside the<Template>
render fragment, so you should apply it to the component by using the@attributes=...
, attribute splatting syntax.
If you want to apply the same layout for every story, you can specify the layout component to use when displaying a story. This architecture is mostly the same as Blazor's standard layout mechanism (see also: "ASP.NET Core Blazor layouts | Microsoft Learn"). A layout component must inherit from the LayoutComponentBase
class and should have the rendering @Body
in its markup. If you apply the layout component like the one below to stories,
@inherits LayoutComponentBase
<YourThemeProvider>
<div style="padding: 24px;">
@Body
</div>
</YourThemeProvider>
The story which applied the layout component above will be rendered as a child component of the <YourThemeProvider>
component (imagine you implemented that component such a component including some cascading values) and will have 24-pixel padding.
The specified layout component for stories is in multiple levels.
First, you can specify the layout for the application level via the DefaultLayout
property of the BlazingStoryApp
component, which is usually marked up in your App.razor
file.
@* 📄App.razor *@
<BlazingStoryApp ... DefaultLayout="typeof(DefaultLayout)">
</BlazingStoryApp>
In the above case, the layout component DefaultLayout.razor
will be used when displaying every story.
Second, you can specify the layout for the component (stories) level via the Layout
parameter of the <Stories>
component.
@* 📄...stories.razor *@
@attribute [Stories(...)]
<Stories ... Layout="typeof(StoriesLayout)">
...
In the above case, when displaying stories within the <Stories>
markup, the layout component StoriesLayout.razor
will be utilized.
Third, you can specify the layout for the story level via the Layout
parameter of the <Story>
component.
@* 📄...stories.razor *@
@attribute [Stories(...)]
<Stories ...>
<Story Name="..." Layout="typeof(StoryLayout)">
...
In the above case, when displaying the story named "...", the layout component StoryLayout.razor
will be utilized.
The order of applying the layout component is the application level layout will use on the outermost level, and the story level layout will use on the innermost level. The component (stories) level layout will use on the middle level of them.
You can configure the type of control for the component parameters via the <ArgType>
component inside the <Stories>
component. The For
lambda expression parameter of the <ArgType>
component indicates which parameters to be applied the control type configuration. And the Control
parameter of the <ArgType>
component is used for specifying which type of control uses in the "Control" panel to input parameter value.
For example, if you apply the ControlType.Color
control type to the BackgroundColor
parameter like this,
<Stories TComponent="Button">
<ArgType For="_ => _.BackgroundColor" Control="ControlType.Color" />
...
you will be able to specify the component's background color with the color picker, like in the following picture.
For another example, you can make the "Control" panel use dropdown list control to choose one of the values of the enum
type instead of the radio button group control, with the following code.
<Stories TComponent="Button">
....
<ArgType For="_ => _.Size" Control="ControlType.Select" />
...
Then, you will get the result in the following picture.
You can specify the initial value of the component parameter by using the <Arg>
component inside the <Arguments>
render fragment parameter of the <Story>
component like this:
...
<Story Name="Secondary">
<Arguments>
<Arg For="_ => _.Primary" Value="false" />
</Arguments>
...
Blazing Story supports the RenderFragment
type parameter in its control panel. For example, if you have a story for a component such as having a RenderFragment ChildContent
parameter, you can dynamically set text to that ChildContent
parameter from the control panel UI at runtime.
(NOTICE: Currently, Blazing Story allows you to set only text to the RenderFragment
type parameter in its control panel UI. You cannot set fragments consisting of other components or HTML tags to the RenderFragment
type parameter. This is a limitation of Blazing Story.)
However, if you mark up the ChildContent
parameter inside of the component's markup, you will not be able to set text to that parameter from the control panel UI. Because the ChildContent
parameter is already set with the component's markup.
...
<Story Name="Default">
<Template>
<MyButton @attributes="context.Args">
<!-- ❌ DON'T DO THIS! -->
Click me
</MyButton>
</Template>
...
Instead, you should set the ChildContent
parameter through the <Arguments>
render fragment parameter of the <Story>
component, like below.
<!-- 👍 DO THIS! -->
...
<Story Name="Default">
<Arguments>
<Arg For="_ => _.ChildContent" Value="_childContent" />
</Arguments>
<Template>
<MyButton @attributes="context.Args">
</MyButton>
</Template>
...
@code
{
RenderFragment _childContent = @<text>Click me</text>;
}
By default, no detailed descriptions are in the "Docs" pages on "Blazing Story".
To add more detailed descriptions to "Docs" pages, first of all, write down a summary of component parameters into your UI component's .razor file with an "XML document comment" format, like below.
@code {
...
// 👇 Add these triple slash comments.
// See also: https://learn.microsoft.com/dotnet/csharp/language-reference/xmldoc/
/// <summary>
/// Set a text that is button caption.
/// </summary>
[Parameter, EditorRequired]
public string? Text { get; set; }
/// <summary>
/// Set a color of the button. <see cref="ButtonColor.Default"/> is default.
/// </summary>
[Parameter]
public ButtonColor Color { get; set; } = ButtonColor.Default;
...
And next, enable generating an XML documentation file in your UI component library's project file (.csproj).
If you are working on Visual Studio, you can do that by turning on the option `Documentation file - Generate a file containing API documentation" from the property GUI window of the project (You can find that option in the "Build" > "Output" category. You can also find it more easily by searching with the "Documentation file" keyword inside the project property GUI window).
Or, you can also do that by adding the <GenerateDocumentationFile>
MSBuild property with true
in a project file (.csproj) of your UI component library, like below.
<!-- 📄 This is a project file (.csproj) of your UI component library -->
<Project Sdk="Microsoft.NET.Sdk.Razor">
<PropertyGroup>
...
<!-- 👇 Add this entry. -->
<GenerateDocumentationFile>True</GenerateDocumentationFile>
...
After doing that, you will see those added XML document comments are appeared in the "Docs" pages.
Currently, to add the description for the component itself, not for each parameter's descriptions, you will have to add a partial class file of the .razor file.
For example, if you have the "Button.razor" Razor component file, then you will have to add the "Button.razor.cs" file to the project and write down the summary of the component in the "...razor.cs" file, like below.
// 📄 This is a partial class file "Button.razor.cs"
// of the "Button.razor" Razor component file.
// 👇 Add the triple slash comments to the component class.
/// <summary>
/// This is basic button component.
/// </summary>
public partial class Button
{
}
By default, the "Blazing Story" app respects the system's color scheme, such as "dark" or "light". If you want to keep the "Blazing Story" app's color scheme to be either "dark" or "light" regardless of the system's color scheme, you can do that by setting the AvailableColorScheme
parameter of the BlazingStoryApp
component in your App.razor
file.
If you set that parameter with Dark
or Light
, except Both
, the "Blazing Story" app will be displayed with the specified color scheme regardless of the system's color scheme.
@* 📄 App.razor *@
<BlazingStoryApp
Assemblies="[typeof(App).Assembly]"
AvailableColorSchemes="AvailableColorSchemes.Light">
@* This app will be displayed "light" mode only 👆*@
</BlazingStoryApp>
If you need to add <link>
or <script>
elements to include CSS or JavaScript files for canvas views of your stories, you should do that in the iframe.html
file, not in the index.html
file.
If you want to customize the title of your Blazing Story app, set the Title
parameter of the BlazingStoryApp
component in your App.razor
file.
@* 📄 App.razor *@
<BlazingStoryApp Title="My Story" ...>
</BlazingStoryApp>
The string value specified in the Title
parameter of the BlazingStoryApp
will appear in the title of your Blazing Story app document and in the brand logo area placed at the top of the sidebar.
You can also replace the brand logo contents at the top of the sidebar entirely by marking up the BrandLogoArea
render fragment parameter of the BlazingStoryApp
component, like below.
@* 📄 App.razor *@
<BlazingStoryApp Title="My Story" ...>
<!-- replace the brand logo contents entirely. -->
<BrandLogoArea>
<div style="font-family:'Comic Sans MS';">
@context.Title
</div>
</BrandLogoArea>
</BlazingStoryApp>
You can refer to the BlazingStoryApp
component instance via the context
argument, so you can retrieve the title string, which is specified in the Title
parameter of the BlazingStoryApp
component.
Note
The 'BlazingStoryApp' component instance is also provided as a cascade parameter value. So you can get the reference to the instance of the BlazingStoryApp
component anywhere in your Razor component implemented in your Blazing Story app.
If you want to only customize the logo icon or the URL of the link, not want to change the entire brand logo HTML contents, you can use the BrandLogo
built-in component instead. The BrandLogo
component will render the default design of the brand logo of the Blazing Story app and expose some parameters, such as IconUrl
, Url
, and Title
, to customize them.
@* 📄 App.razor *@
<BlazingStoryApp Title="My Story" ...>
<BrandLogoArea>
<BrandLogo IconUrl="https://github.githubassets.com/apple-touch-icon-76x76.png" Url="..." />
</BrandLogoArea>
</BlazingStoryApp>
Note
The BrandLogo
component uses the Title
parameter of the BlazingStoryApp
component by default for rendering the title text inside it. But if the BrandLogo
component's Title
parameter is specified, the BrandLogo
component uses it rather than the Title
parameter of the BlazingStoryApp
component.
Unfortunately, the hot reloading feature won't work well on the "Blazing Story". Now, contributors are working on enabling the hot reloading feature for Blazing Story, but it is not completed yet.
However, if you want to try it, you can do that by setting the EnableHotReloading
parameter of the BlazingStoryApp
component to true
explicitly in your App.razor
file.
<BlazingStoryApp EnableHotReloading="true">
<!-- ... -->
</BlazingStoryApp>
After doing that, you will see the changes you made in the "stories" files, and component library projects will be reflected in the preview area of "Blazing Story" without restarting the app.
But please remember that it is really unstable. In our experience, it doesn't work on a "Doc" page. Visiting a "Doc" page often stops the entire "Blazing Story" app. Once it happens, there is no way to recover it except to re-launch the app as far as we know (when you use the dotnet watch
command, hit Ctrl + R).
Therefore, the hot reloading feature is still a preview feature. We are working on it, but we cannot guarantee that it will work well in the future.
.NET SDK ver.7 or later
The "Blazing Story" is just my hobby work and a personal technical exhibition, so it is not an officially derived product from the "Storybook". I'd like to keep improving this product for now, but it might be abandoned if I cannot spend enough time on this product in the future. I welcome that somebody forks this product and organizes the maintainers for it.
From another perspective, the "Blazing Story" is an almost 100% Blazor-native application that re-implemented Storybook's look, behavior, and functionality to mimic it. However, this means that none of the Storybook community's contributions, numerous add-ins, and related services are available in the "Blazing Story".
Therefore, the combination of Blazor's WebComponents custom element and Storybook might be more promising for the future of UI component catalog solutions for Blazor application development than the "Blazing Story".
However, on the "Blazing Story" side, Blazor application developers can get a Storybook-like UI component catalog solution under the familiar .NET ecosystem without being annoyed by a complex JavaScript front-end development toolchain. This is the most important point I wanted to illustrate through the development of Blazing Story.
Q: How can I write or configure addons?
A: You can't do that for now because the addon architecture is not completed yet. I'll finish it in the future version.
Release notes are here.
Assembly files of the Blazing Story app include the project file path string that the app was built as its metadata.
If you need the path to the project should be secret, you may have to avoid using Blazing Story.
Mozilla Public License Version 2.0
The third party notice is here.