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CHANGELOG.txt
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CHANGELOG.txt
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Version 0.9 2011-04-23
Initial Release
Version 0.9.1 2011-05-02
- redraw table after player passes (so you can see the next player "thinking")
- tap to dismiss card help dialog
- graphical game winner messages
- don't prompt user for victim if only one other active player
- small AI change for strong and expert players: hold onto wild cards until later in the game
Version 0.9.2 2011-05-16
- allow rotation of display
- allow for installation on SD card for Froyo and up
- center of the table will look a little different in smallish landscape displays
like a phone in landscape (put the current player/color/direction indicator to the
right of the discard pile instead of beneath it)
- removed "standard rules" to avoid copyright issues
- card graphics revamped to avoid copyright issues
- hand sorting: when in face up mode, sort all cards together (cards still are flagged
as face up or face down even in this mode, and the system was sorting them separately)
- AI improvements:
- added color balance awareness; the more aggressive the player, the longer
he is willing to try to preserve a nice even color balance in his hand
- smarter play of the MAD card -- don't dump it if you're holding a ton of points
- smarter play of the 69 card -- sometimes the 69 card keeps your score much
lower (if you have hundreds of other points in your hand, it's a good card
to keep)
- smarter play of the Mystery Draw -- try to throw it only on numbered cards,
with higher preference toward higher numbers, and special consideration of
the 69 card
- bugfix: at the end of a round, hit "Back", "Continue", "Back" -- crash
- bugfix: if computer player went out on a Wild card, he wouldn't pick a color,
and bad things would happen...
Version 0.9.3 2011-05-16
- bugfix: if you tap the card table immediately after starting a new game (and
before the cards were dealt), you could cause a crash
Version 1.0.0 2011-05-17
- labeled as version 1.0.0 - released to market
Version 1.0.1 2011-05-25
- allow R Skip to be played on S and S Double; allow S and S Double to be played on R Skip
- improved support for various displays (mdpi like HTC legend - 320x480, xhdpi,
xlarge-mdpi, xlarge-hdpi)
- bugfix: fixed java.lang.ArrayIndexOutOfBoundsException in
GameTable.findTouchedCard() > GameTable.findTouchedCardHand() > Hand.getCard()
- bugfix: game would redeal when you changed orientation right after the deal
- bugfix: crash when orientation changed while card info or card help dialog was showing
- bugfix: crash when trying to access help on green reverse skip - typo!
- bugfix: game could crash if it tried to grab a game state snapshot too early
Version 1.0.2 2011-06-23
- bugfix: if player is forced to draw more cards than are available in the draw pile
plus the discard pile, game would lock up
- bugfix: upon getting all bastard cards in hand, entire game would end; should have
just ended the round and given 0 points to the lucky player
http://code.google.com/p/hotdeath/issues/detail?id=1
- bugfix: previously, we required that you have the Quitter, Big Brother, and Retaliation
at the end of a hand for the 1,000 point penalty; after some extensive research online,
I believe that should only be the Quitter and the Retaliation
- improved card docs so that all bastard cards' help contains the bastard card
information
Version 1.0.3 2012-01-21
- enhancement: allow user to fast forward when human player is ejected
- bugfix: issue #2 and issue #7
System lets you draw a card before defending against an attack card
- bugfix: issue #4
no longer allow R-S to be played on S or D-S, nor S and D-S on R-S
Version 1.0.4 2012-01-24
- left debug flag in release version (d'oh)
Version 1.0.5 2012-01-24
- fixed version string in strings.xml - could this have been a more
sloppy release???