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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Nova Amsterdãs"
run/main_scene="res://Scenes/UI/menu_inicial.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
boot_splash/bg_color=Color(0.0745098, 0.00784314, 0.0313726, 1)
config/icon="res://icon.svg"
[autoload]
GlobalMusic="*res://Code/Misc/global_music.gd"
[display]
window/size/viewport_width=1366
window/size/viewport_height=768
window/size/mode=3
window/stretch/mode="viewport"
window/stretch/aspect="expand"
[editor_plugins]
enabled=PackedStringArray("res://addons/Fire Bullets/plugin.cfg", "res://addons/camera_2d_plus/plugin.cfg", "res://addons/godot-vim/plugin.cfg")
[gui]
theme/custom_font="res://Assets/Fonts/AncientModernTales.ttf"
theme/default_font_antialiasing=0
theme/default_font_hinting=0
theme/default_font_subpixel_positioning=0
theme/lcd_subpixel_layout=0
[input]
primary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(136, 21),"global_position":Vector2(140, 64),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
secondary={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":2,"position":Vector2(316, 16),"global_position":Vector2(320, 59),"factor":1.0,"button_index":2,"canceled":false,"pressed":true,"double_click":false,"script":null)
]
}
reload={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
]
}
look={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
]
}
down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
]
}
left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
]
}
right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
]
}
interact={
"deadzone": 0.5,
"events": []
}
[layer_names]
2d_physics/layer_1="Player"
2d_physics/layer_2="Ally"
2d_physics/layer_3="Enemy"
2d_physics/layer_4="Interactables"
2d_physics/layer_5="Terrain"
2d_physics/layer_6="LockedAreas"
2d_physics/layer_7="Projectiles"
2d_physics/layer_8="NextArea"
[rendering]
environment/defaults/default_clear_color=Color(0.0745098, 0.00784314, 0.0313726, 1)