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SmallBlurryImage.cc
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SmallBlurryImage.cc
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// Copyright 2008 Isis Innovation Limited
#include "SmallBlurryImage.h"
#include <cvd/utility.h>
#include <cvd/convolution.h>
#include <cvd/vision.h>
#include <TooN/se2.h>
#include <TooN/Cholesky.h>
#include <TooN/wls.h>
using namespace CVD;
using namespace std;
ImageRef SmallBlurryImage::mirSize(-1,-1);
SmallBlurryImage::SmallBlurryImage(KeyFrame &kf, double dBlur)
{
mbMadeJacs = false;
MakeFromKF(kf, dBlur);
}
SmallBlurryImage::SmallBlurryImage()
{
mbMadeJacs = false;
}
// Make a SmallBlurryImage from a KeyFrame This fills in the mimSmall
// image (Which is just a small un-blurred version of the KF) and
// mimTemplate (which is a floating-point, zero-mean blurred version
// of the above)
void SmallBlurryImage::MakeFromKF(KeyFrame &kf, double dBlur)
{
if(mirSize[0] == -1)
mirSize = kf.aLevels[3].im.size() / 2;
mbMadeJacs = false;
mimSmall.resize(mirSize);
mimTemplate.resize(mirSize);
mbMadeJacs = false;
halfSample(kf.aLevels[3].im, mimSmall);
ImageRef ir;
unsigned int nSum = 0;
do
nSum += mimSmall[ir];
while(ir.next(mirSize));
float fMean = ((float) nSum) / mirSize.area();
ir.home();
do
mimTemplate[ir] = mimSmall[ir] - fMean;
while(ir.next(mirSize));
convolveGaussian(mimTemplate, dBlur);
}
// Make the jacobians (actually, no more than a gradient image)
// of the blurred template
void SmallBlurryImage::MakeJacs()
{
mimImageJacs.resize(mirSize);
// Fill in the gradient image
ImageRef ir;
do
{
Vector<2> &v2Grad = mimImageJacs[ir];
if(mimTemplate.in_image_with_border(ir,1))
{
v2Grad[0] = mimTemplate[ir + ImageRef(1,0)] - mimTemplate[ir - ImageRef(1,0)];
v2Grad[1] = mimTemplate[ir + ImageRef(0,1)] - mimTemplate[ir - ImageRef(0,1)];
// N.b. missing 0.5 factor in above, this will be added later.
}
else
v2Grad = Zeros;
}
while(ir.next(mirSize));
mbMadeJacs = true;
};
// Calculate the zero-mean SSD between one image and the next.
// Since both are zero mean already, just calculate the SSD...
double SmallBlurryImage::ZMSSD(SmallBlurryImage &other)
{
double dSSD = 0.0;
ImageRef ir;
do
{
double dDiff = mimTemplate[ir] - other.mimTemplate[ir];
dSSD += dDiff * dDiff;
}
while(ir.next(mirSize));
return dSSD;
}
// Find an SE2 which best aligns an SBI to a target
// Do this by ESM-tracking a la Benhimane & Malis
pair<SE2<>,double> SmallBlurryImage::IteratePosRelToTarget(SmallBlurryImage &other, int nIterations)
{
SE2<> se2CtoC;
SE2<> se2WfromC;
ImageRef irCenter = mirSize / 2;
se2WfromC.get_translation() = vec(irCenter);
pair<SE2<>, double> result_pair;
if(!other.mbMadeJacs)
{
cerr << "You spanner, you didn't make the jacs for the target." << endl;
assert(other.mbMadeJacs);
};
double dMeanOffset = 0.0;
Vector<4> v4Accum;
Vector<10> v10Triangle;
Image<float> imWarped(mirSize);
double dFinalScore = 0.0;
for(int it = 0; it<nIterations; it++)
{
dFinalScore = 0.0;
v4Accum = Zeros;
v10Triangle = Zeros; // Holds the bottom-left triangle of JTJ
Vector<4> v4Jac;
v4Jac[3] = 1.0;
SE2<> se2XForm = se2WfromC * se2CtoC * se2WfromC.inverse();
// Make the warped current image template:
Vector<2> v2Zero = Zeros;
CVD::transform(mimTemplate, imWarped, se2XForm.get_rotation().get_matrix(), se2XForm.get_translation(), v2Zero, -9e20f);
// Now compare images, calc differences, and current image jacobian:
ImageRef ir;
do
{
if(!imWarped.in_image_with_border(ir,1))
continue;
float l,r,u,d,here;
l = imWarped[ir - ImageRef(1,0)];
r = imWarped[ir + ImageRef(1,0)];
u = imWarped[ir - ImageRef(0,1)];
d = imWarped[ir + ImageRef(0,1)];
here = imWarped[ir];
if(l + r + u + d + here < -9999.9) // This means it's out of the image; c.f. the -9e20f param to transform.
continue;
Vector<2> v2CurrentGrad;
v2CurrentGrad[0] = r - l; // Missing 0.5 factor
v2CurrentGrad[1] = d - u;
Vector<2> v2SumGrad = 0.25 * (v2CurrentGrad + other.mimImageJacs[ir]);
// Why 0.25? This is from missing 0.5 factors: One for
// the fact we average two gradients, the other from
// each gradient missing a 0.5 factor.
v4Jac[0] = v2SumGrad[0];
v4Jac[1] = v2SumGrad[1];
v4Jac[2] = -(ir.y - irCenter.y) * v2SumGrad[0] + (ir.x - irCenter.x) * v2SumGrad[1];
// v4Jac[3] = 1.0;
double dDiff = imWarped[ir] - other.mimTemplate[ir] + dMeanOffset;
dFinalScore += dDiff * dDiff;
v4Accum += dDiff * v4Jac;
// Speedy fill of the LL triangle of JTJ:
double *p = &v10Triangle[0];
*p++ += v4Jac[0] * v4Jac[0];
*p++ += v4Jac[1] * v4Jac[0];
*p++ += v4Jac[1] * v4Jac[1];
*p++ += v4Jac[2] * v4Jac[0];
*p++ += v4Jac[2] * v4Jac[1];
*p++ += v4Jac[2] * v4Jac[2];
*p++ += v4Jac[0];
*p++ += v4Jac[1];
*p++ += v4Jac[2];
*p++ += 1.0;
}
while(ir.next(mirSize));
Vector<4> v4Update;
// Solve for JTJ-1JTv;
{
Matrix<4> m4;
int v=0;
for(int j=0; j<4; j++)
for(int i=0; i<=j; i++)
m4[j][i] = m4[i][j] = v10Triangle[v++];
Cholesky<4> chol(m4);
v4Update = chol.backsub(v4Accum);
}
SE2<> se2Update;
se2Update.get_translation() = -v4Update.slice<0,2>();
se2Update.get_rotation() = SO2<>::exp(-v4Update[2]);
se2CtoC = se2CtoC * se2Update;
dMeanOffset -= v4Update[3];
}
result_pair.first = se2CtoC;
result_pair.second = dFinalScore;
return result_pair;
}
// What is the 3D camera rotation (zero trans) SE3<> which causes an
// input image SO2 rotation?
SE3<> SmallBlurryImage::SE3fromSE2(SE2<> se2, ATANCamera camera)
{
// Do this by projecting two points, and then iterating the SE3<> (SO3
// actually) until convergence. It might seem stupid doing this so
// precisely when the whole SE2-finding is one big hack, but hey.
camera.SetImageSize(mirSize);
Vector<2> av2Turned[2]; // Our two warped points in pixels
av2Turned[0] = vec(mirSize / 2) + se2 * vec(ImageRef(5,0));
av2Turned[1] = vec(mirSize / 2) + se2 * vec(ImageRef(-5,0));
Vector<3> av3OrigPoints[2]; // 3D versions of these points.
av3OrigPoints[0] = unproject(camera.UnProject(vec(mirSize / 2) + vec(ImageRef(5,0))));
av3OrigPoints[1] = unproject(camera.UnProject(vec(mirSize / 2) + vec(ImageRef(-5,0))));
SO3<> so3;
for(int it = 0; it<3; it++)
{
WLS<3> wls; // lazy; no need for the 'W'
wls.add_prior(10.0);
for(int i=0; i<2; i++)
{
// Project into the image to find error
Vector<3> v3Cam = so3 * av3OrigPoints[i];
Vector<2> v2Implane = project(v3Cam);
Vector<2> v2Pixels = camera.Project(v2Implane);
Vector<2> v2Error = av2Turned[i] - v2Pixels;
Matrix<2> m2CamDerivs = camera.GetProjectionDerivs();
Matrix<2,3> m23Jacobian;
double dOneOverCameraZ = 1.0 / v3Cam[2];
for(int m=0; m<3; m++)
{
const Vector<3> v3Motion = SO3<>::generator_field(m, v3Cam);
Vector<2> v2CamFrameMotion;
v2CamFrameMotion[0] = (v3Motion[0] - v3Cam[0] * v3Motion[2] * dOneOverCameraZ) * dOneOverCameraZ;
v2CamFrameMotion[1] = (v3Motion[1] - v3Cam[1] * v3Motion[2] * dOneOverCameraZ) * dOneOverCameraZ;
m23Jacobian.T()[m] = m2CamDerivs * v2CamFrameMotion;
};
wls.add_mJ(v2Error[0], m23Jacobian[0], 1.0);
wls.add_mJ(v2Error[1], m23Jacobian[1], 1.0);
};
wls.compute();
Vector<3> v3Res = wls.get_mu();
so3 = SO3<>::exp(v3Res) * so3;
};
SE3<> se3Result;
se3Result.get_rotation() = so3;
return se3Result;
}